Doors show the state of their locks
A lock removed, a lock jammed, and a door picked open for the turn all looked exactly like a locked door. Now the door itself tells: pale wood for a lock gone for good, near-black for one jammed shut, pale with a dashed jamb for a door standing open until end of turn — each with a hover title saying so in words. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
e0da97627b
commit
8a460a0eed
@@ -126,7 +126,12 @@
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.map(([key, state]) => {
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const [kind, coords] = key.split(":") as [string, string];
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const [x, y] = coords.split(",").map(Number) as [number, number];
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return { kind, x, y, state };
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// A door's lock can be gone for good, jammed shut, or picked open
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// for the turn — each earns its own look.
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const lock = state === "door"
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? (view.doorStates[key] ?? (view.openDoorEdges.includes(key) ? "ajar" : null))
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: null;
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return { kind, x, y, state, lock };
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}),
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);
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@@ -335,19 +340,22 @@
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<!-- walls & doors & firewalls -->
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{#each edges as e (`${e.kind}:${e.x},${e.y}`)}
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{@const cls = e.state === "door" ? "door" : e.state === "firewall" ? "firewall" : "wall"}
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{@const cls = e.state === "door" ? `door${e.lock ? ` ${e.lock}` : ""}` : e.state === "firewall" ? "firewall" : "wall"}
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{@const lockTitle = e.lock === "removed" ? "lock removed — swings free"
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: e.lock === "jammed" ? "lock jammed — sealed for good"
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: e.lock === "ajar" ? "unlocked until end of turn" : null}
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{#if e.kind === "V"}
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<rect
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x={(e.x + 1) * CELL - WALL / 2} y={e.y * CELL - WALL / 2}
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width={WALL} height={CELL + WALL}
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class={cls}
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/>
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>{#if lockTitle}<title>{lockTitle}</title>{/if}</rect>
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{:else}
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<rect
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x={e.x * CELL - WALL / 2} y={(e.y + 1) * CELL - WALL / 2}
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width={CELL + WALL} height={WALL}
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class={cls}
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/>
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>{#if lockTitle}<title>{lockTitle}</title>{/if}</rect>
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{/if}
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{/each}
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@@ -577,6 +585,12 @@
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stroke-width: 1.4;
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rx: 2;
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}
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/* Lock removed: pale, an open doorway forever. */
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.door.removed { fill: #d4bd8e; }
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/* Lock jammed: near-black, sealed. */
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.door.jammed { fill: #3a2a18; stroke: #14100b; }
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/* Picked or keyed open until end of turn. */
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.door.ajar { fill: #d4bd8e; stroke-dasharray: 5 3; }
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.firewall {
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fill: #d0342c;
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stroke: #7c1a14;
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