Support 2-6 players: the L, the cross, and the 3x2 from the rulebook
Three player counts join the square and the column: 3 players get the stair/L with the AUTO WARP joining the two openings that face the concave notch (convex openings pair geometrically — flagged as interpretation of the diagram's letters); 5 players get the plus/cross with tip-to-tip wraps and aisle-warp corners; 6 players get the 3x2 rectangle with straight-across wraps. All six verified layouts are drawn on, so no count repeats a sector. Rooms accept up to six seats; the lobby copy follows. 122 tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
8d10dfee67
commit
85b40be113
@@ -15,7 +15,7 @@ import {
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import { layoutIds } from "./board";
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import { shuffle, nextInt, type RngState } from "./rng";
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export const SUPPORTED_PLAYER_COUNTS = [2, 4] as const;
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export const SUPPORTED_PLAYER_COUNTS = [2, 3, 4, 5, 6] as const;
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export interface SetupResult {
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board: AssembledBoard;
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@@ -54,6 +54,28 @@ export function setupBoard(playerCount: number, rng: RngState): SetupResult {
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return { board, rng: rngN };
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}
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if (playerCount === 3) {
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// The rulebook's stair/L: one sector on the top row (offset right), two
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// on the bottom row. The two openings facing the concave notch join via
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// the AUTO WARP; the convex openings pair as below (interpretation of
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// the diagram's letters — geometrically matched pairs).
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const picks = pick(3);
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const placements: SectorPlacement[] = [
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{ boardId: picks[0]!.id, origin: { x: 5, y: 0 }, rotation: picks[0]!.rotation },
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{ boardId: picks[1]!.id, origin: { x: 0, y: 5 }, rotation: picks[1]!.rotation },
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{ boardId: picks[2]!.id, origin: { x: 5, y: 5 }, rotation: picks[2]!.rotation },
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];
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const board = assembleBoard(placements, {
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warpPairs: [
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[{ sector: 0, side: "W" }, { sector: 1, side: "N" }], // AUTO WARP corner
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[{ sector: 0, side: "N" }, { sector: 2, side: "S" }],
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[{ sector: 1, side: "W" }, { sector: 2, side: "E" }],
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[{ sector: 0, side: "E" }, { sector: 1, side: "S" }],
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],
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});
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return { board, rng: rngN };
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}
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if (playerCount === 4) {
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const picks = pick(4);
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const placements: SectorPlacement[] = [
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@@ -68,5 +90,44 @@ export function setupBoard(playerCount: number, rng: RngState): SetupResult {
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return { board, rng: rngN };
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}
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throw new Error(`unsupported player count: ${playerCount} (supported: 2, 4)`);
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if (playerCount === 5) {
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// The plus/cross: four arms around a center. Opposite arm tips wrap to
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// each other; the notch-facing side openings warp around the corners.
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const picks = pick(5);
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const placements: SectorPlacement[] = [
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{ boardId: picks[0]!.id, origin: { x: 5, y: 0 }, rotation: picks[0]!.rotation }, // N arm
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{ boardId: picks[1]!.id, origin: { x: 0, y: 5 }, rotation: picks[1]!.rotation }, // W arm
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{ boardId: picks[2]!.id, origin: { x: 5, y: 5 }, rotation: picks[2]!.rotation }, // center
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{ boardId: picks[3]!.id, origin: { x: 10, y: 5 }, rotation: picks[3]!.rotation }, // E arm
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{ boardId: picks[4]!.id, origin: { x: 5, y: 10 }, rotation: picks[4]!.rotation }, // S arm
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];
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const board = assembleBoard(placements, {
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warpPairs: [
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[{ sector: 0, side: "N" }, { sector: 4, side: "S" }], // tip to tip
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[{ sector: 1, side: "W" }, { sector: 3, side: "E" }],
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[{ sector: 0, side: "W" }, { sector: 1, side: "N" }], // aisle-warp corners
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[{ sector: 0, side: "E" }, { sector: 3, side: "N" }],
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[{ sector: 4, side: "W" }, { sector: 1, side: "S" }],
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[{ sector: 4, side: "E" }, { sector: 3, side: "S" }],
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],
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});
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return { board, rng: rngN };
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}
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if (playerCount === 6) {
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// 3x2 rectangle: straight-across wrap (the default pairing).
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const picks = pick(6);
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const placements: SectorPlacement[] = [
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{ boardId: picks[0]!.id, origin: { x: 0, y: 0 }, rotation: picks[0]!.rotation },
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{ boardId: picks[1]!.id, origin: { x: 5, y: 0 }, rotation: picks[1]!.rotation },
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{ boardId: picks[2]!.id, origin: { x: 10, y: 0 }, rotation: picks[2]!.rotation },
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{ boardId: picks[3]!.id, origin: { x: 0, y: 5 }, rotation: picks[3]!.rotation },
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{ boardId: picks[4]!.id, origin: { x: 5, y: 5 }, rotation: picks[4]!.rotation },
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{ boardId: picks[5]!.id, origin: { x: 10, y: 5 }, rotation: picks[5]!.rotation },
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];
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const board = assembleBoard(placements);
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return { board, rng: rngN };
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}
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throw new Error(`unsupported player count: ${playerCount} (supported: 2-6)`);
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}
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