Rev 23: POWER DRAIN drains the number played; the troll punches walls; the first-person stack fits
POWER DRAIN's gain is the number played, BLUNTed or ABSORBed or not (FAQ: the counter blunts the damage done, not the drain), and a wall drained for its points gives them up too. Older games gave only what the opponent lost and nothing from a wall, and replay so. "This rock-hard beast can punch a player (or a wall, etc.)": a commanded troll now punches a wall line beside it for a D4, once a turn — a new command, so no old game changes. Under the first-person pane the board strip could run into the dock on a short or tall window; the pane now takes no more height than the row can spare and the strip shrinks beneath it. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -259,6 +259,14 @@ export const HOUSE_RULINGS: HouseRuling[] = [
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id: "teleport", title: "Teleporting across the maze's edge", cards: ["teleport"],
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body: ["TELEPORT ignores the maze's outer edge as it ignores any wall. A teleporter leaving the maze at any square's edge re-enters at the opposite edge on the same line, one space on — the lettered openings are not needed. Four spaces straight up from two squares below the top edge lands two squares up from the bottom."],
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},
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{
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id: "power-drain", title: "Power Drain", cards: ["power-drain", "blunt", "absorb"],
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body: ["POWER DRAIN drains the number played. The caster gains it whether the blow is BLUNTed or ABSORBed — the FAQ has the counter blunting the damage done, not the drain — and a wall drained for its points gives them up as a wizard would. A FULL SHIELD stops the drain with the spell."],
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},
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{
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id: "troll", title: "The troll's fist", cards: ["troll"],
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body: ["A commanded TROLL punches a wall line beside it as it punches a wizard: a D4 of damage toward the wall's fall, once a turn."],
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},
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{
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id: "pits", title: "Crossing a pit", cards: ["create-pit"],
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body: [
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