Rev 21: collapsing walls crush anyone — monsters included
DESTROY WALL's "anyone in either square next to the wall takes 4 points" swept only wizards; a troll leaned on the falling masonry untouched. The expansion sheet is explicit — "if a card specifies 'Opponent' or 'Anyone' as a target, this includes Monsters" — so the collapse now crushes creatures in both squares, at the rim breach's far side too. Earlier ledgers keep their charmed monsters. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -1108,6 +1108,13 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
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applyDamage(state, events, p, 4, "collapsing wall", caster.id, "physical");
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}
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}
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if ((state.config.deckRev ?? 1) >= 21) {
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for (const cr of [...state.creatures]) {
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if (cellKey(cr.position) === cellKey(far.cell)) {
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damageCreature(state, events, cr, 4, "collapsing wall");
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}
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}
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}
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state.board.warps.push(
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{ from: { cell, side }, to: { cell: far.cell, side: far.side } },
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{ from: { cell: far.cell, side: far.side }, to: { cell, side } },
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@@ -1121,6 +1128,15 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
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applyDamage(state, events, p, 4, "collapsing wall", caster.id, "physical");
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}
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}
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// "Anyone in either square" includes monsters — the expansion sheet
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// says so in as many words (rules rev 21).
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if ((state.config.deckRev ?? 1) >= 21) {
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for (const cr of [...state.creatures]) {
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if (cellKey(cr.position) === cellKey(c)) {
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damageCreature(state, events, cr, 4, "collapsing wall");
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}
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}
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}
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}
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checkVictory(state, events);
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return null;
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