The ward's bite gets its name, and shrink slips past the giant

Two chronicle truths from tonight's table: the cardless ward stack fell
through to 'punch from <owner>' — stacks now carry a sourceName, and the
bite reads 'warded treasure' as it always did pre-rev-9. And a SHRUNK
wizard walks straight through BIG MAN's square (table ruling: small
enough to slip between the giant's boots) — a widening, shipped ungated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-29 23:36:13 -04:00
co-authored by Claude Fable 5
parent d334b267a2
commit 7bcad12449
3 changed files with 48 additions and 9 deletions
+27
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@@ -411,6 +411,33 @@ describe("big man", () => {
throw new Error("setup: seed offered no walled pocket beside the home");
});
it("a shrunk wizard slips between the giant's boots", () => {
let { state } = createGame({ playerIds: ["alice", "bob"], seed: 42, sets: ["basic", "expansion1"] });
state = toRound2(state);
const mover = activePlayer(state);
const giant = state.players.find((p) => p.id !== mover.id)!;
state.sustained.push({
id: "fx-big", cardId: "big-man", casterId: giant.id, targetId: giant.id,
remainingTurns: 9, data: {},
});
const view = boardView(state);
const side = SIDES.find((s) => stepTarget(view, mover.position, s).kind === "step");
if (!side) throw new Error("setup: no open step beside the mover");
const t = stepTarget(view, mover.position, side);
if (t.kind !== "step") throw new Error("unreachable");
giant.position = { ...t.to };
// Full-size, the corridor is filled.
expect(applyCommand(state, mover.id, { type: "move", direction: side }).ok).toBe(false);
// Shrunk, the same step slips through.
state.sustained.push({
id: "fx-small", cardId: "shrink", casterId: mover.id, targetId: mover.id,
remainingTurns: 1, data: {},
});
const r = applyCommand(state, mover.id, { type: "move", direction: side });
if (!r.ok) throw new Error(r.error);
expect(cellKey(r.state.players.find((p) => p.id === mover.id)!.position)).toBe(cellKey(giant.position));
});
it("monsters cannot enter the giant's square", () => {
const rig = bigRig();
let state = rig.state;
+7 -1
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@@ -292,7 +292,13 @@ describe("the Ward is played in the moment", () => {
if (!r.ok) throw new Error(r.error);
// The bite rides the stack: a counteraction window opens for the thief.
expect(r.state.stack).toBeTruthy();
state = drain(r.state);
const bite = applyCommand(r.state, r.state.stack!.waitingOn, { type: "pass" });
if (!bite.ok) throw new Error(bite.error);
// The chronicle names the bite for what it is, not a punch.
expect(bite.events.some(
(e) => e.type === "damaged" && e.source === "warded treasure",
)).toBe(true);
state = drain(bite.state);
expect(state.wardPending).toBeNull();
expect(state.players.find((p) => p.id === "thief")!.life).toBe(12);
expect(state.players.find((p) => p.id === "owner")!.hand.some((c) => c.cardId === "ward")).toBe(false);