Credibility pass: the reel's scars sanded, the veil finally hung
Three blind reviews over the first-person arc, every finding verified against the source. History-narrating comments made timeless or cut; the stacked BUDDY comment collapsed to one voice. Dead code out: the orphaned FACE copy, the DIR_ANGLE duplicate, the dead loop-counter poke, the impossible-state sentinel. The never-produced "warp" hit kind resolved the right way — warp mouths now hang a translucent veil of the painted warp texture, so art that never rendered finally does. Types tightened (SlabStrike named once, ShareData rides CatchUpStep, botTier loses its casts), the gallery reads MATERIALS instead of a hand-copied list, the chronicle resets through one helper, a superseded share mint rejects instead of stranding, and the conjured safe gains the growth key its siblings had. Tests lose a triple assignment, a tautology, and two self-swallowing regex alternatives. The sprite spec — which still told the artist to paint for additive compositing the renderer no longer uses — now describes the renderer that exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -447,8 +447,8 @@ export function momentSteps(room: Room, playerId: PlayerId, turnIndex: number):
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const MAX_STEPS = 80;
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const { state: fresh, events: dealt } = createGame(room.state.config);
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let current = fresh;
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// The deal's own events open the first turn — count them, or every
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// turn number would sit one behind the chronicle's.
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// The deal's own events open the first turn — count them so turn
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// numbers match the client chronicle's.
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let counter = -1;
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let owner: PlayerId | null = null;
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let round = 0;
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