Credibility pass: the reel's scars sanded, the veil finally hung
Three blind reviews over the first-person arc, every finding verified against the source. History-narrating comments made timeless or cut; the stacked BUDDY comment collapsed to one voice. Dead code out: the orphaned FACE copy, the DIR_ANGLE duplicate, the dead loop-counter poke, the impossible-state sentinel. The never-produced "warp" hit kind resolved the right way — warp mouths now hang a translucent veil of the painted warp texture, so art that never rendered finally does. Types tightened (SlabStrike named once, ShareData rides CatchUpStep, botTier loses its casts), the gallery reads MATERIALS instead of a hand-copied list, the chronicle resets through one helper, a superseded share mint rejects instead of stranding, and the conjured safe gains the growth key its siblings had. Tests lose a triple assignment, a tautology, and two self-swallowing regex alternatives. The sprite spec — which still told the artist to paint for additive compositing the renderer no longer uses — now describes the renderer that exists. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -43,7 +43,7 @@ Replay with `createGame({playerIds, seed, sets, colors, deckRev})` +
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any seq to inspect full state. To ask why a bot did something, rebuild
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the state at its turn and call `automatonCommand(viewFor(state, id),
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style, tier)` — and if its choice differs from the ledger, the engine
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refused it and the fallback burned the turn (the X2XN pattern).
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refused it and the fallback burned the turn.
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For "which games are open/stalled" sweeps: fetch all `*.jsonl`, replay
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each, and report phase / round / humans vs bots / last command's `at`.
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@@ -55,5 +55,5 @@ each, and report phase / round / humans vs bots / last command's `at`.
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Strict-replays every production ledger against the local engine; one
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refused command fails. A room whose ledger no longer replays becomes
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unreachable after restart. Rules changes while games are live need a
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`deckRev` bump plus an engine gate (the convention survives the 2026-08
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reset to rev 1).
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`deckRev` bump plus an engine gate. Production deckRev is currently 1,
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so low numbers are not stale.
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