Daggers, rocks, blades, and wands can be set down too
The rulebook's movable-object list is wider than the stones: "magic stones, treasure chests, the dagger, the large rock, and the wizardblade" — and the expansion expects wands to change hands, since "its remaining charges go with it." A new isMovableObject helper in the engine names that full set, doDropObject honors it, and the hint bar's "Drop it here" button follows suit. Charges are keyed by card instance, so a dropped wand carries them to whoever picks it up — covered by new tests, along with the refusal to drop spell cards. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
c04ed1e0ee
commit
789d927122
@@ -5,7 +5,7 @@
|
||||
import Help from "./Help.svelte";
|
||||
import Replay from "./Replay.svelte";
|
||||
import { local } from "./local.svelte";
|
||||
import { allCardDefs, cardDef, isNumberCard, SIDES, stepTarget, cellKey } from "@wizwar/engine";
|
||||
import { allCardDefs, cardDef, isNumberCard, SIDES, stepTarget, cellKey, isMovableObject } from "@wizwar/engine";
|
||||
import type { CardInstance, Side } from "@wizwar/engine";
|
||||
|
||||
net.connect();
|
||||
@@ -912,7 +912,7 @@
|
||||
Cast{attachedNumber ? ` with the ${numberTotal}` : ""}
|
||||
</button>
|
||||
{/if}
|
||||
{#if selectedCard && selectedDef.cardType === "object" && isYourTurn}
|
||||
{#if selectedCard && isMovableObject(selectedCard.cardId) && isYourTurn}
|
||||
<button class="stamp tiny" onclick={() => {
|
||||
if (selectedCard) dispatch({ type: "dropObject", instanceId: selectedCard.instanceId });
|
||||
clearSelection();
|
||||
|
||||
Reference in New Issue
Block a user