Rev 22: the self-stack resolves — one wizard cannot bounce to himself
A democratic monster touching its own creator opens a stack where one player wears both hats, and doPass matched the attacker first: every pass "bounced the exchange to the defender" — the same wizard — forever. Room 928D livelocked there at seq 83; once the boot kick revived its pump, the automaton politely passed 389 times. At rev 22 a self-stack pass RESOLVES (the claw lands, the game moves on); older ledgers hold their recorded bounces and replay so. 928D itself was repaired by truncating the no-op run and lifting it to rev 22, verified clean and unstuck on a copy before installation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 21,
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deckRev: 22,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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