Screenplays: authored scenes the engine performs and the reel films
?fpv&script=<name> plays a screenplay — a seeded deal, cards slipped into hands as props, then a command list run through applyCommand, so every event on screen is a legal move under the real rules. Ten scenes ship in the catalog: wormhole heists, a fireball threaded through a warp, an ambush that watches its corridor through a mouth, the leap over a conjured pit, and the wall between two homes coming down. The server grows a public gallery to hang them in: /clips lists the catalog, /clips/<name> pages each scene in two takes — through the wizard's eyes and from the board — with og:video unfurls and Range-served mp4s (Safari refuses video without it). Files live in the clip vault beside the rooms, shipped by deploy/clips-publish.sh; the name gate is the security. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
co-authored by
Claude Fable 5
parent
7c201554f5
commit
6c48174376
@@ -0,0 +1,106 @@
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// The public clip gallery: authored screenplay scenes recorded through
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// the reel, each in two takes — through the wizard's eyes and from the
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// board above. Standalone pages, no app bundle: a clip link must play
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// anywhere a browser lands, and unfurl anywhere it's pasted.
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import type { ClipMeta } from "./store.js";
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const esc = (s: string) =>
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s.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """);
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const PAGE_CSS = `
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* { box-sizing: border-box; }
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body { margin: 0; background: #171a21; color: #d6d2c4;
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font-family: Georgia, "Times New Roman", serif; }
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a { color: #e8c87a; }
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.wrap { max-width: 1100px; margin: 0 auto; padding: 2rem 1.25rem 3rem; }
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h1 { font-size: 1.6rem; letter-spacing: 0.04em; margin: 0 0 0.3rem; }
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h1 a { color: inherit; text-decoration: none; }
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p.sub { color: #8b8778; margin: 0 0 1.6rem; }
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.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); gap: 1.4rem; }
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.card { background: #1f232d; border: 1px solid #2c3140; border-radius: 8px;
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overflow: hidden; text-decoration: none; color: inherit; display: block; }
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.card img { width: 100%; display: block; aspect-ratio: 736 / 577; object-fit: cover; }
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.card .meta { padding: 0.7rem 0.9rem 0.9rem; }
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.card .t { color: #e8c87a; letter-spacing: 0.03em; }
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.card .b { font-size: 0.9rem; line-height: 1.45; margin-top: 0.3rem; color: #b5b0a1; }
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.card .s { float: right; color: #8b8778; font-size: 0.85rem; }
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video { width: 100%; border-radius: 6px; display: block; background: #000; }
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.takes { display: grid; gap: 1.5rem; margin-top: 1.4rem; }
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.take h2 { font-size: 1.05rem; color: #e8c87a; font-weight: normal;
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letter-spacing: 0.04em; margin: 0 0 0.5rem; }
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.foot { margin-top: 2.2rem; color: #8b8778; font-size: 0.95rem; }
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`;
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const shell = (metas: string[], body: string) => `<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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${metas.join("\n")}
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<style>${PAGE_CSS}</style>
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</head>
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<body><div class="wrap">${body}</div></body>
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</html>`;
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export function clipsIndexHtml(clips: ClipMeta[], base: string): string {
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const metas = [
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`<title>Wiz-War — clips from the labyrinth</title>`,
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`<meta property="og:type" content="website"/>`,
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`<meta property="og:site_name" content="Wiz-War"/>`,
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`<meta property="og:title" content="Wiz-War — clips from the labyrinth"/>`,
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`<meta property="og:description" content="Short scenes of magical combat in a stone maze: wormhole heists, warp snipers, ambushes, and the walls coming down — each seen through the wizard's own eyes and from the board above."/>`,
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`<meta property="og:url" content="${base}/clips"/>`,
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clips[0] ? `<meta property="og:image" content="${base}/clips/${clips[0].name}.jpg"/>` : "",
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`<meta name="twitter:card" content="summary_large_image"/>`,
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].filter(Boolean);
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const cards = clips.map((c) => `
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<a class="card" href="/clips/${c.name}">
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<img src="/clips/${c.name}.jpg" alt="${esc(c.title)}" loading="lazy">
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<div class="meta">
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<span class="s">${c.seconds}s</span>
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<span class="t">${esc(c.title)}</span>
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<div class="b">${esc(c.blurb)}</div>
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</div>
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</a>`).join("\n");
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const body = `
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<h1>Clips from the labyrinth</h1>
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<p class="sub">Scenes of Wiz-War, played by the rules and filmed through the wizards' own eyes.
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Each clip has a first-person take and a board take of the same moves.</p>
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<div class="grid">${cards}</div>
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<p class="foot">Wiz-War is Tom Jolly's classic of magical combat.
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This is a fan-built table — <a href="/">deal yourself in</a>.</p>`;
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return shell(metas, body);
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}
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export function clipPageHtml(clip: ClipMeta, base: string): string {
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const metas = [
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`<title>${esc(clip.title)} — a Wiz-War clip</title>`,
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`<meta property="og:type" content="video.other"/>`,
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`<meta property="og:site_name" content="Wiz-War"/>`,
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`<meta property="og:title" content="${esc(clip.title)}"/>`,
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`<meta property="og:description" content="${esc(clip.blurb)}"/>`,
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`<meta property="og:url" content="${base}/clips/${clip.name}"/>`,
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`<meta property="og:image" content="${base}/clips/${clip.name}.jpg"/>`,
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`<meta property="og:video" content="${base}/clips/${clip.name}-fpv.mp4"/>`,
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`<meta property="og:video:secure_url" content="${base}/clips/${clip.name}-fpv.mp4"/>`,
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`<meta property="og:video:type" content="video/mp4"/>`,
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`<meta name="twitter:card" content="summary_large_image"/>`,
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`<meta name="twitter:image" content="${base}/clips/${clip.name}.jpg"/>`,
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];
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const body = `
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<h1><a href="/clips">Clips from the labyrinth</a></h1>
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<p class="sub">${esc(clip.title)} — ${esc(clip.blurb)}</p>
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<div class="takes">
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<div class="take">
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<h2>Through the wizard's eyes</h2>
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<video src="/clips/${clip.name}-fpv.mp4" poster="/clips/${clip.name}.jpg" controls playsinline></video>
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</div>
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<div class="take">
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<h2>The same scene, from the board</h2>
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<video src="/clips/${clip.name}-board.mp4" controls playsinline preload="metadata"></video>
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</div>
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</div>
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<p class="foot">Played by the real rules engine — every move on screen is a legal move.
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<a href="/">Deal yourself in</a>.</p>`;
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return shell(metas, body);
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}
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@@ -33,7 +33,7 @@
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import * as Sentry from "@sentry/node";
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import { createServer } from "node:http";
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import { randomBytes } from "node:crypto";
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import { readFileSync, existsSync, realpathSync } from "node:fs";
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import { readFileSync, existsSync, realpathSync, statSync, createReadStream } from "node:fs";
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import { extname, join, normalize, sep } from "node:path";
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import { WebSocketServer, WebSocket } from "ws";
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import type { Command, PlayerId } from "@wizwar/engine";
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@@ -65,7 +65,8 @@ import {
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abandonRoom,
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} from "./rooms";
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import { engagementStats, recordHotseat } from "./stats";
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import { appendFeedback, readFeedback } from "./store";
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import { appendFeedback, readFeedback, readClips, clipAssetPath } from "./store";
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import { clipsIndexHtml, clipPageHtml } from "./clips";
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import { getShare, loadShares, mintShare } from "./shares";
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import { renderSharePng } from "./ogimage";
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import { BOT_LINES, type BanterTrigger } from "./banter";
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@@ -302,6 +303,60 @@ const httpServer = createServer((req, res) => {
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res.end(shareHtml(watch[1]!, data, hostname, proto));
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return;
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}
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// The clip gallery: standalone pages and their media. Video ships
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// with Range support — Safari refuses an mp4 whose server can't
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// serve bytes 0-1 on demand.
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if (url === "/clips" || url === "/clips/") {
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const proto = String(req.headers["x-forwarded-proto"] ?? "http").split(",")[0]!.trim();
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const base = safeBase(String(req.headers.host ?? `localhost:${port}`), proto);
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res.writeHead(200, { "content-type": "text/html", "cache-control": "no-cache" });
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res.end(clipsIndexHtml(readClips(), base));
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return;
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}
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const clipAsset = url.match(/^\/clips\/([a-z0-9-]{1,70}\.(?:mp4|jpg))$/);
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if (clipAsset) {
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const path = clipAssetPath(clipAsset[1]!);
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if (!path) { res.writeHead(404).end("no such clip"); return; }
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const size = statSync(path).size;
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const type = path.endsWith(".mp4") ? "video/mp4" : "image/jpeg";
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const range = /^bytes=(\d*)-(\d*)$/.exec(String(req.headers.range ?? ""));
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const head: Record<string, string> = {
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"content-type": type,
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"accept-ranges": "bytes",
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"cache-control": "public, max-age=3600",
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};
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if (range && (range[1] || range[2])) {
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const start = range[1] ? Number(range[1]) : Math.max(0, size - Number(range[2]));
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const end = range[1] && range[2] ? Math.min(Number(range[2]), size - 1) : size - 1;
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if (start > end || start >= size) {
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res.writeHead(416, { "content-range": `bytes */${size}` }).end();
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return;
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}
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res.writeHead(206, { ...head,
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"content-range": `bytes ${start}-${end}/${size}`,
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"content-length": String(end - start + 1) });
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if (req.method === "HEAD") { res.end(); return; }
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createReadStream(path, { start, end }).pipe(res);
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return;
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}
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res.writeHead(200, { ...head, "content-length": String(size) });
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if (req.method === "HEAD") { res.end(); return; }
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createReadStream(path).pipe(res);
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return;
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}
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const clipPage = url.match(/^\/clips\/([a-z0-9-]{1,60})$/);
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if (clipPage) {
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const clip = readClips().find((c) => c.name === clipPage[1]);
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if (clip) {
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const proto = String(req.headers["x-forwarded-proto"] ?? "http").split(",")[0]!.trim();
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const base = safeBase(String(req.headers.host ?? `localhost:${port}`), proto);
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res.writeHead(200, { "content-type": "text/html", "cache-control": "no-cache" });
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res.end(clipPageHtml(clip, base));
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return;
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}
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res.writeHead(404, { "content-type": "text/html" }).end("no such clip — see /clips");
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return;
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}
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// Room invitations: a living room gets its recruiting card; a dead
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// code falls through to the app, which reports it in the lobby.
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const invite = url.match(/^\/join\/([A-Za-z0-9]{4})$/);
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@@ -216,3 +216,39 @@ export function archiveRoomFile(roomId: string): void {
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mkdirSync(graveyard, { recursive: true });
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renameSync(src, join(graveyard, `${roomId}.${Date.now()}.jsonl`));
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}
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// --- The clip vault. ------------------------------------------------------
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// Showcase clips live beside the rooms as plain files — <slug>-fpv.mp4,
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// <slug>-board.mp4, <slug>.jpg — described by clips.json, all published by
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// deploy/clips-publish.sh. The server only ever reads them.
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export interface ClipMeta {
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name: string;
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title: string;
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blurb: string;
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seconds: number;
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}
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const clipsDir = () => join(DATA_DIR, "..", "clips");
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export function readClips(): ClipMeta[] {
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const file = join(clipsDir(), "clips.json");
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if (!existsSync(file)) return [];
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try {
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const parsed = JSON.parse(readFileSync(file, "utf8")) as ClipMeta[];
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return parsed.filter((c) => /^[a-z0-9-]{1,60}$/.test(c.name));
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} catch {
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return [];
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}
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}
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/** Resolve a clip asset request to its path — or null for any name that
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* is not exactly a published clip file shape. The gate IS the security:
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* nothing outside <slug>(-fpv|-board).mp4 / <slug>.jpg can be named. */
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export function clipAssetPath(file: string): string | null {
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if (!/^[a-z0-9-]{1,60}(-fpv|-board)\.mp4$/.test(file) && !/^[a-z0-9-]{1,60}\.jpg$/.test(file)) {
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return null;
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}
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const path = join(clipsDir(), file);
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return existsSync(path) ? path : null;
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}
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@@ -8,6 +8,7 @@
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import FirstPerson from "./FirstPerson.svelte";
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import Replay from "../Replay.svelte";
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import { canWalk, edgeMid, SIDE_ANGLE, OPPOSITE } from "./raycast";
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import { buildScreenplaySteps, screenplayByName, SCREENPLAYS, type ScreenplayStep } from "./screenplays";
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const q = new URLSearchParams(location.search);
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const seed = Number(q.get("seed") ?? 42);
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@@ -198,6 +199,23 @@
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}
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const demoSteps = demoReel ? buildDemoSteps() : [];
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// ?script=<name>: an authored screenplay, performed by the engine and
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// filmed by the reel — the same footage every run. An unknown name or
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// a refused move reports itself instead of a blank stage.
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const scriptName = q.get("script");
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const scriptPlay = scriptName ? screenplayByName(scriptName) : null;
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let scriptSteps: ScreenplayStep[] = [];
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let scriptError: string | null = null;
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if (scriptName && !scriptPlay) {
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scriptError = `No screenplay named "${scriptName}". The catalog: ${SCREENPLAYS.map((sp) => sp.name).join(", ")}`;
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} else if (scriptPlay) {
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try {
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scriptSteps = buildScreenplaySteps(scriptPlay);
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} catch (e) {
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scriptError = e instanceof Error ? e.message : String(e);
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}
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}
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// Minimap geometry (top-down, one small square per cell).
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const MM = 9;
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const cells = Object.keys(view.board.cells).map((k) => {
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@@ -215,7 +233,11 @@
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<svelte:window onkeydown={(e) => onKey(e, true)} onkeyup={(e) => onKey(e, false)} />
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{#if demoReel}
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{#if scriptError}
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<pre class="script-error">{scriptError}</pre>
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{:else if scriptPlay}
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<Replay steps={scriptSteps} pov={scriptPlay.pov} onclose={() => (location.search = "?fpv")} />
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{:else if demoReel}
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<Replay steps={demoSteps} onclose={() => (location.search = "?fpv")} />
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{/if}
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@@ -227,6 +249,8 @@
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stranger things do not — this workshop has eyes, not rules. Seed with
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<code>?fpv&seed=N</code>, stand anywhere with <code>&x=&y=&dir=</code>,
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or watch the clockwork's reel with <code>&demo=1</code> (toggle 👁).
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<code>&script=name</code> performs an authored screenplay — the engine
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plays it, the reel films it, the same footage every run.
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<code>&aim=1</code> arms a pretend cast — sighted ground lights, marked
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beings wear the ember ring — and <code>&rival=x,y</code> poses the Rival; <code>&wear=sticky-web;fear</code> dresses them in ongoing spells.
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</p>
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@@ -268,4 +292,13 @@
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.mm-cell { fill: #1d212b; stroke: #262b36; stroke-width: 0.5; }
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.mm-wall { stroke: #9a927c; stroke-width: 1.6; stroke-linecap: square; }
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.mm-eye { fill: #e0b34a; }
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.script-error {
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margin: 1rem 2rem;
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padding: 1rem;
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background: #3a1215;
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color: #f0c0c0;
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border: 1px solid #7a2a30;
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border-radius: 6px;
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white-space: pre-wrap;
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}
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</style>
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@@ -0,0 +1,316 @@
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// Authored scenes, performed by the real engine and filmed by the reel.
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// A screenplay deals a seeded game, slips the named cards into hands (a
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// film set may rig its props), then runs its command list through
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// applyCommand — every event on screen really happened under the rules.
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// A command the engine refuses is an authoring error and says so loudly.
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import {
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applyCommand, createGame, viewFor,
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type Command, type GameEvent, type GameState, type GameView,
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} from "@wizwar/engine";
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export interface ScreenplayMove {
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seat: string;
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cmd: Command;
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}
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export interface Screenplay {
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/** URL slug and clip filename: lowercase kebab. */
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name: string;
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title: string;
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/** One gallery sentence: what the clip shows off. */
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blurb: string;
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players: string[];
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seed: number;
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/** Whose eyes the reel opens behind (the camera still follows each
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* turn's owner, as the reel always does). */
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pov: string;
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/** Cards slipped into hands before the action: seat → cardIds. Rigged
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* instanceIds are `<cardId>#rig<n>`. */
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rig?: Record<string, string[]>;
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moves: ScreenplayMove[];
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}
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export interface ScreenplayStep {
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seq: number;
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actor: string;
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events: GameEvent[];
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view: GameView;
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}
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/** The card a rig entry minted, for use in the same screenplay's moves. */
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export function rigId(cardId: string, n = 1): string {
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return `${cardId}#rig${n}`;
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}
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export function buildScreenplaySteps(sp: Screenplay): ScreenplayStep[] {
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const { state: dealt } = createGame({
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playerIds: sp.players,
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seed: sp.seed,
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sets: ["basic", "expansion1"],
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});
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let s: GameState = dealt;
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for (const [seat, cardIds] of Object.entries(sp.rig ?? {})) {
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const p = s.players.find((q) => q.id === seat);
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if (!p) throw new Error(`screenplay ${sp.name}: rig names unknown seat ${seat}`);
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const counts: Record<string, number> = {};
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for (const cardId of cardIds) {
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counts[cardId] = (counts[cardId] ?? 0) + 1;
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p.hand.push({ instanceId: rigId(cardId, counts[cardId]!), cardId });
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}
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}
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const steps: ScreenplayStep[] = [];
|
||||
sp.moves.forEach((m, i) => {
|
||||
const r = applyCommand(s, m.seat, m.cmd);
|
||||
if (!r.ok) {
|
||||
throw new Error(
|
||||
`screenplay ${sp.name}: move ${i} (${m.seat} ${m.cmd.type}) refused — ${r.error}`);
|
||||
}
|
||||
s = r.state;
|
||||
steps.push({
|
||||
seq: i,
|
||||
actor: m.seat,
|
||||
// The reel is omniscient cinema — no fog, no redaction — but what
|
||||
// was dealt or drawn stays off the record even here.
|
||||
events: r.events.filter((e) => !e.type.endsWith("Private")),
|
||||
view: viewFor(s, sp.pov),
|
||||
});
|
||||
});
|
||||
return steps;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// The catalog. All scenes play on the two-wizard seed-42 board:
|
||||
// homes at (2,2) and (2,7); rim warps (2,0)N↔(2,9)S, (0,2)W↔(4,7)E,
|
||||
// (4,2)E↔(0,7)W — the last pair guarding a chamber no corridor reaches.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
const DUEL = { players: ["Wanderer", "Rival"], seed: 42 };
|
||||
|
||||
/** Rival's road from home (2,7) to the south warp mouth: five strides
|
||||
* ending through the wormhole onto (2,0), in the enemy's sightline. */
|
||||
const RIVAL_TO_NORTH: ScreenplayMove[] = [
|
||||
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-2") } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "E" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } }, // through the warp
|
||||
];
|
||||
|
||||
/** Round one bars combat, so every duel opens as a standoff: Rival ends
|
||||
* his marching turn at the north mouth, Wanderer backs two squares down
|
||||
* his corridor — still in the sightline — and round two begins. */
|
||||
const STANDOFF: ScreenplayMove[] = [
|
||||
...RIVAL_TO_NORTH,
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
];
|
||||
|
||||
export const SCREENPLAYS: Screenplay[] = [
|
||||
{
|
||||
...DUEL,
|
||||
name: "wormhole-heist",
|
||||
title: "The Wormhole Heist",
|
||||
blurb: "Nine strides on a number card: through the south mouth, around the back row, out with a treasure.",
|
||||
pov: "Rival",
|
||||
rig: { Rival: ["number-6"] },
|
||||
moves: [
|
||||
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-6") } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "E" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } }, // through the warp
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "E" } },
|
||||
{ seat: "Rival", cmd: { type: "pickUpTreasure" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "warp-sniper",
|
||||
title: "The Warp Sniper",
|
||||
blurb: "Line of sight threads a wormhole: a fireball cast into one mouth arrives through the other.",
|
||||
pov: "Wanderer",
|
||||
rig: { Wanderer: ["number-3", "fireball"], Rival: ["number-3"] },
|
||||
moves: [
|
||||
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-3") } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "N" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "N" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } }, // parked on the west mouth
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Wanderer", cmd: { type: "playNumberForMovement", instanceId: rigId("number-3") } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "E" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "N" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "N" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "E" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } }, // the east mouth's chamber
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } }, // waits at the far mouth
|
||||
{ seat: "Wanderer", cmd: { type: "cast", instanceId: rigId("fireball"), target: { kind: "player", playerId: "Rival" } } },
|
||||
{ seat: "Rival", cmd: { type: "pass" } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "springing-the-trap",
|
||||
title: "Springing the Trap",
|
||||
blurb: "An ambush watches its corridor through a wormhole — and fires the moment a wizard crosses the far sightline.",
|
||||
pov: "Rival",
|
||||
rig: { Wanderer: ["opportunity-fire", "fireball"] },
|
||||
moves: [
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } }, // one square shy of the sightline
|
||||
{ seat: "Wanderer", cmd: { type: "setAmbush", instanceId: rigId("opportunity-fire"), trigger: { kind: "los" }, spellInstanceId: rigId("fireball") } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "E" } }, // into the corridor the wormhole watches
|
||||
{ seat: "Rival", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } }, // singed, back out of the light
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "the-leap",
|
||||
title: "The Leap",
|
||||
blurb: "A pit yawns in the corridor — but the die says the intruder sails clean over it, onto the trapper's doorstep.",
|
||||
pov: "Rival",
|
||||
rig: { Wanderer: ["create-pit"] },
|
||||
moves: [
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "E" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Wanderer", cmd: { type: "cast", instanceId: rigId("create-pit"), target: { kind: "cell", cell: { x: 2, y: 1 } } } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } }, // through the warp
|
||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } }, // the pit — and the leap
|
||||
{ seat: "Rival", cmd: { type: "punch", targetId: "Wanderer" } }, // landing fists first
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "come-here",
|
||||
title: "The Puppeteer",
|
||||
blurb: "Mental Force walks the enemy to exactly where you want them — which has its risks.",
|
||||
pov: "Wanderer",
|
||||
rig: { Wanderer: ["mental-force"], Rival: ["number-2"] },
|
||||
moves: [
|
||||
...RIVAL_TO_NORTH,
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } }, // glowers from the mouth
|
||||
{ seat: "Wanderer", cmd: { type: "cast", instanceId: rigId("mental-force"), target: { kind: "player", playerId: "Rival" }, params: { cell: { x: 2, y: 2 } } } },
|
||||
{ seat: "Rival", cmd: { type: "pass" } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Rival", cmd: { type: "punch", targetId: "Wanderer" } },
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "stone-gaze",
|
||||
title: "The Stone Gaze",
|
||||
blurb: "Medusa freezes a wizard solid — and stone, inconveniently, cannot be hurt.",
|
||||
pov: "Rival",
|
||||
rig: { Rival: ["number-2", "medusa", "number-5", "fireball"] },
|
||||
moves: [
|
||||
...STANDOFF,
|
||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("medusa"), numberInstanceIds: [rigId("number-5")], target: { kind: "player", playerId: "Wanderer" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } }, // stone does not move
|
||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("fireball"), target: { kind: "player", playerId: "Wanderer" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "the-rout",
|
||||
title: "The Rout",
|
||||
blurb: "Go Away hurls a wizard down his own corridor, as straight a line as the maze allows.",
|
||||
pov: "Rival",
|
||||
rig: { Rival: ["number-2", "go-away", "number-5"] },
|
||||
moves: [
|
||||
...STANDOFF,
|
||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("go-away"), numberInstanceIds: [rigId("number-5")], target: { kind: "player", playerId: "Wanderer" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "wall-comes-down",
|
||||
title: "Knock Knock",
|
||||
blurb: "Blast the wall between you — the rubble bloodies both sides of it — then step through the breach.",
|
||||
pov: "Wanderer",
|
||||
rig: { Wanderer: ["number-2", "destroy-wall"] },
|
||||
moves: [
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } }, // stands his ground at home
|
||||
{ seat: "Wanderer", cmd: { type: "playNumberForMovement", instanceId: rigId("number-2") } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } }, // at (2,6), the wall between them
|
||||
{ seat: "Wanderer", cmd: { type: "cast", instanceId: rigId("destroy-wall"), target: { kind: "edge", cell: { x: 2, y: 6 }, side: "S" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "move", direction: "S" } }, // through the breach
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Rival", cmd: { type: "punch", targetId: "Wanderer" } }, // the host objects
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "shield-holds",
|
||||
title: "The Shield Holds",
|
||||
blurb: "Five points of fire meet a Full Shield, and the shield wins.",
|
||||
pov: "Wanderer",
|
||||
rig: { Rival: ["number-2", "fireball"], Wanderer: ["full-shield"] },
|
||||
moves: [
|
||||
...STANDOFF,
|
||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("fireball"), target: { kind: "player", playerId: "Wanderer" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "counteract", instanceId: rigId("full-shield") } },
|
||||
{ seat: "Rival", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
{
|
||||
...DUEL,
|
||||
name: "fire-in-the-webs",
|
||||
title: "Fire in the Webs",
|
||||
blurb: "The Sticky Wand binds a wizard in silk — and fire burns twice as hot in a web.",
|
||||
pov: "Rival",
|
||||
rig: { Rival: ["number-2", "sticky-wand", "fireball"] },
|
||||
moves: [
|
||||
...STANDOFF,
|
||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("sticky-wand"), target: { kind: "player", playerId: "Wanderer" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
{ seat: "Wanderer", cmd: { type: "endTurn", draw: 0 } }, // three fewer steps, nowhere to run
|
||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("fireball"), target: { kind: "player", playerId: "Wanderer" } } },
|
||||
{ seat: "Wanderer", cmd: { type: "pass" } },
|
||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
export function screenplayByName(name: string): Screenplay | null {
|
||||
return SCREENPLAYS.find((sp) => sp.name === name) ?? null;
|
||||
}
|
||||
Reference in New Issue
Block a user