Credibility pass: the accretion sanded smooth

Blind reviews over d2b40ec..HEAD (engine / web / server+deploy). Orphaned
doc comments rejoined their functions; the swap-meet tradables collapsed
from four pasted deriveds to one (killing the "the's treasure" label);
FEAR's aura and banner now share the engine's own dreadDistance; the
long-press peek got one home; rulebook.ts stopped wearing JSON quotes;
process-named tests and war-story comments now state the constraints they
pin; the protocol doc caught up to its handlers; verify-ledgers.sh can
actually count failures; the runbook learned about the determinism gate
and the nightly backups. No behavior changes — 255 tests and all 48
production ledgers replay identically.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 10:58:08 -04:00
co-authored by Claude Fable 5
parent 3445d12206
commit 6adcbe23b5
17 changed files with 209 additions and 204 deletions
+10 -10
View File
@@ -256,6 +256,12 @@ function bestWallCrossing(
return best;
}
/** Square-filling nuisances for path denial, best blocker first. */
const DENIAL_FILLERS = [
"fill-square-with-stone", "thornbush", "rosebush", "create-pit",
"fill-square-with-slime", "killer-ooze", "handful-of-tacks", "dust-cloud",
];
/**
* Path denial: when an enemy's march threatens something dear — they carry
* one of the clockwork's treasures home, or close on its gold lying on the
@@ -265,12 +271,6 @@ function bestWallCrossing(
* would accept are offered (sighted, empty, off homes and warp tokens), and
* only when the detour costs the enemy 3+ extra steps.
*/
/** Square-filling nuisances for path denial, best blocker first. */
const DENIAL_FILLERS = [
"fill-square-with-stone", "thornbush", "rosebush", "create-pit",
"fill-square-with-slime", "killer-ooze", "handful-of-tacks", "dust-cloud",
];
function pathDenial(view: GameView): Command | null {
const wall = inHand(view, "create-wall") ?? inHand(view, "illusion-wall");
const jam = inHand(view, "jam-lock");
@@ -531,7 +531,8 @@ function roadworkPlan(
}
}
}
return best !== null ? (best as { cmd: Command; total: number }).cmd : null;
if (best !== null) return (best as { cmd: Command; total: number }).cmd;
return null;
}
/**
@@ -1308,14 +1309,14 @@ export function automatonCommand(
view.sustained.some((e) => e.cardId === "fear" && e.targetId === p.id) &&
Math.abs(p.position.x - self.position.x) + Math.abs(p.position.y - self.position.y) <= 3);
for (const source of dreadful) {
const here = Math.abs(source.position.x - self.position.x) + Math.abs(source.position.y - self.position.y);
const distNow = Math.abs(source.position.x - self.position.x) + Math.abs(source.position.y - self.position.y);
let best: { dir: Side; d: number } | null = null;
for (const dir of SIDES) {
const t = stepTarget(view.board, self.position, dir);
if (t.kind === "blocked") continue;
if (view.squareContents[cellKey(t.to)]?.kind === "stone") continue;
const d = Math.abs(source.position.x - t.to.x) + Math.abs(source.position.y - t.to.y);
if (d > here && (best === null || d > best.d)) best = { dir, d };
if (d > distNow && (best === null || d > best.d)) best = { dir, d };
}
if (best) return { type: "move", direction: best.dir };
// Dead end: the card excuses what cannot be done; march on normally.
@@ -1391,7 +1392,6 @@ export function automatonCommand(
}
// Standing on a warp token whose far side is closer to the goal: step in.
{
const here = cellKey(self.position);
const pair = view.dimWarps.find((w) => cellKey(w.a) === here || cellKey(w.b) === here);
if (pair) {
const dest = cellKey(pair.a) === here ? pair.b : pair.a;