Room invite links: /join/<CODE> recruits with a card of its own

A living room's link unfurls as an invitation (waiting rooms beckon a
seat, started games a gallery view) via the shared ogPage baker. The
client follows the path: a held seat resumes, a waiting room offers
join-or-watch from the lobby, a started game is watched at once. The
address bar carries the invite link at any table, with a copy button
beside the roster.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-29 21:57:38 -04:00
co-authored by Claude Fable 5
parent e93bcc15a2
commit 691f44d858
2 changed files with 126 additions and 15 deletions
+66 -1
View File
@@ -23,6 +23,33 @@
let name = $state(prefs.wizardName);
let joinCode = $state("");
let claimPhrase = $state("");
/** A /join/<CODE> recruiting link. The visitor lands looking at the
* room: a held seat walks them back to it, a waiting room offers a
* seat or the gallery, a started game is watched from the gallery. */
const inviteCode = location.pathname.match(/^\/join\/([A-Za-z0-9]{4})$/)?.[1]?.toUpperCase() ?? null;
if (inviteCode) joinCode = inviteCode;
let inviteFollowed = false;
$effect(() => {
if (!inviteCode || inviteFollowed || net.status !== "connected" || net.roomId) return;
inviteFollowed = true;
const seat = net.seats.find((s) => s.roomId === inviteCode);
if (seat) net.resume(seat);
else net.watch(inviteCode);
});
/** The address bar holds the table's invite link while you sit at one,
* so recruiting is a copy away. */
$effect(() => {
const path = net.roomId ? `/join/${net.roomId}` : "/";
if (location.pathname !== path) history.replaceState(null, "", path + location.search);
});
const inviteLink = $derived(net.roomId ? `${location.origin}/join/${net.roomId}` : "");
let inviteCopied = $state(false);
function copyInvite() {
navigator.clipboard?.writeText(inviteLink).then(() => {
inviteCopied = true;
setTimeout(() => (inviteCopied = false), 1600);
});
}
let showHelp = $state(false);
/** The finished game whose victory fanfare has been dismissed. */
let victorySeen = $state(false);
@@ -1827,7 +1854,11 @@
<section class="boxlid">
<div class="boxlid-inner">
<div class="boxlid-title small">Room {net.roomId}</div>
<div class="boxlid-tag">Share the code. Two to six wizards enter the maze.</div>
<div class="boxlid-tag">Share the code — or the link. Two to six wizards enter the maze.</div>
<div class="invite-row">
<code class="invite-link">{inviteLink}</code>
<button class="stamp tiny" onclick={copyInvite}>{inviteCopied ? "copied!" : "copy link"}</button>
</div>
<ul class="roster">
{#each net.players as p (p)}
{@const chosen = net.roomColors[p]}
@@ -1847,6 +1878,15 @@
</ul>
{#if net.spectating}
<p class="waiting">👁 You watch from the Peanut Gallery. Waiting for the boards to flip…</p>
{#if net.players.length < 6}
<div class="gallery-join">
<input bind:value={name} maxlength="20" placeholder="e.g. Mordecai" aria-label="your wizard's name" />
<button class="stamp" disabled={!name.trim()}
onclick={() => { setPref("wizardName", name.trim()); net.join(net.roomId!, name.trim()); }}>
or take a seat
</button>
</div>
{/if}
{:else}
<div class="standee-row" role="group" aria-label="choose your wizard">
{#each [0, 1, 2, 3, 4, 5] as c (c)}
@@ -2716,6 +2756,31 @@
.roster-standee { width: 1.9rem; height: 1.9rem; border-radius: 4px; object-fit: cover; }
.check { display: flex; gap: 0.5rem; align-items: center; justify-content: center; font-size: 0.92rem; margin-bottom: 1rem; }
.waiting { color: #6b5a41; font-style: italic; }
.invite-row {
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
margin-bottom: 0.5rem;
}
.invite-link {
font-size: 0.8rem;
color: #6b5a41;
background: rgba(0, 0, 0, 0.06);
border-radius: 4px;
padding: 0.15rem 0.45rem;
user-select: all;
}
.gallery-join {
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
margin-top: 0.4rem;
}
.gallery-join input {
width: 11rem;
}
.transfer-slip {
max-width: 30rem;