Card wave 2: durations, doors, teleports, modifiers; harden room auth

Duration system: sustained effects expire at the start of the caster's
turns; SLOW (movement 1, no number cards, attack every other turn),
NO SPELL, MEDUSA (paralysis + damage immunity), INVISIBLE (1-in-4 hit
roll), SHRINK (50% miss, movement 2). Doors: PICK LOCK and MASTER KEY
(displayed, reusable) unlock adjacent doors until end of turn, REMOVE
LOCK is permanent, JAM LOCK seals a door for everyone. Movement:
TELEPORT (4 spaces through walls, ends movement), PASS THROUGH WALL
charges, POWER RUN (life for spaces), SWAP (consumes movement),
GO AWAY (knockback + lost turn), TELEPORT OPPONENT. Card warfare:
CARD ERASURE (named), THOUGHT-STEAL (2 random via seeded RNG),
TELEPATH (private hand reveal), POWER DRAIN (damage feeds the caster),
SUDDEN DEATH, STONE DEAD, WIZARDBLADE (same-square, number-powered,
stays displayed). Cast modifiers: AMPLIFY doubles power/duration
(stackable x2), ADD permits two number cards, EXTEND doubles duration;
REVERSE heals instead of harms but keeps secondary effects. Counters
now also halve durations (BLUNT) and split them (REFLECTION).

Security (from review findings): room codes and game seeds now come
from node:crypto, and every seat gets a secret token — reclaiming a
name in a room requires its token, closing the impersonation hole.

29 cards implemented; 51 tests passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-15 20:04:44 -04:00
co-authored by Claude Fable 5
parent 36b3ffe9a6
commit 67743dd17e
6 changed files with 1272 additions and 192 deletions
+1 -1
View File
@@ -292,7 +292,7 @@ describe("stack discipline", () => {
it("unimplemented cards refuse to cast with a clear error", () => {
let { state } = newGame();
const caster = activePlayer(state);
const card = giveCard(state, caster.id, "medusa");
const card = giveCard(state, caster.id, "ugly");
const result = applyCommand(state, caster.id, { type: "cast", instanceId: card.instanceId });
expect(result.ok).toBe(false);
if (!result.ok) expect(result.error).toMatch(/not implemented/);