The reel through your own eyes: first-person replay (stage two)

Sight now runs THROUGH the warps as the rules say: a ray reaching a
mouth re-enters at its pair and marches on, the far side swimming in
violet haze. The floor's furniture joins the scene — bushes stand tall,
safes squat, slime and tacks and pits lie low, dropped daggers glint.
And the replay reel gains a 👁 toggle: relive the catch-up or the whole
tale through your wizard's eyes, the camera turning before it strides,
easing between cells, cutting on teleports, and turning toward whoever
acted while you stood still. The /?fpv workshop grows &demo=1 — two
automatons play a stretch and the real Replay component reruns it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-23 12:29:11 -04:00
co-authored by Claude Fable 5
parent dae01969b0
commit 65092f50af
4 changed files with 223 additions and 51 deletions
+5
View File
@@ -89,6 +89,11 @@
const swirl = 0.75 + 0.25 * Math.sin(time / 240 + hit.u * 9);
[cr, cg, cb] = [cr * swirl, cg * swirl, cb * (0.9 + 0.3 * swirl)];
}
if (hit.warped) {
// Seen through a warp: the far side swims in violet haze.
const haze = 0.82 + 0.08 * Math.sin(time / 300 + col * 0.05);
[cr, cg, cb] = [cr * 0.7 * haze, cg * 0.6 * haze, Math.min(255, cb * 1.1 + 26)];
}
ctx.fillStyle = `rgb(${cr | 0},${cg | 0},${cb | 0})`;
ctx.fillRect(col, half - wallH / 2, 1, wallH);
// Doors wear a lintel and panel seam so they read as doors.