The fallen drop what they carry, however they fall (rev 30)

A wizard eliminated by treasuresLost took any carried treasure into the
void with them — the killed path drops it, but checkVictory's branch
never did. At rev 30 the treasure lands where they stood, with the
usual treasureDropped event (onHomeOf included, so a capture completed
by the falling is honored in the same breath). Stored games replay the
vanishing unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-19 12:25:41 -04:00
co-authored by Claude Fable 5
parent f1743e6fe5
commit 62c4680d1f
4 changed files with 56 additions and 2 deletions
+1 -1
View File
@@ -136,7 +136,7 @@ class LocalGame {
seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}),
deckRev: 29,
deckRev: 30,
};
const { state, events } = createGame(config);
for (const e of events) {