Boobytrap decoys die their own deaths
Stepping on a face-down token flips it: a blank leaves the board the moment it is discovered, instead of all four indicators lingering until the real one detonates. The trap itself still waits, the caster still strolls over everything unharmed, and the chronicle narrates the flip so the table learns which squares stopped being scary. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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co-authored by
Claude Fable 5
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@@ -662,6 +662,7 @@ export type GameEvent =
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| { type: "stuckInSlime"; player: PlayerId; at: Cell }
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| { type: "boobytrapPlaced"; caster: PlayerId; cells: Cell[] }
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| { type: "boobytrapSprung"; player: PlayerId; at: Cell }
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| { type: "boobytrapBlank"; player: PlayerId; at: Cell }
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| { type: "boobytrapPlacedPrivate"; visibleTo: PlayerId; realCell: Cell }
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| { type: "objectsGlued"; caster: PlayerId; at: Cell; turns: number }
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| { type: "safeCreated"; caster: PlayerId; at: Cell }
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@@ -4287,14 +4288,20 @@ function doMove(prev: GameState, direction: Side, over = false): CommandResult {
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// Armed ambushes may spring on this step.
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checkAmbushes(state, events, p, { movedFrom: from });
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// BOOBYTRAP: the real token detonates under anyone but its caster.
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// BOOBYTRAP: the real token detonates under anyone but its caster; a
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// blank token is flipped by the step that finds it and leaves the board
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// alone — each decoy dies its own death.
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for (const trap of [...state.boobytraps]) {
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if (trap.casterId === p.id) continue;
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if (cellKey(p.position) === trap.realKey) {
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const here = cellKey(p.position);
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if (here === trap.realKey) {
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state.boobytraps = state.boobytraps.filter((t) => t !== trap);
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events.push({ type: "boobytrapSprung", player: p.id, at: p.position });
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applyDamage(state, events, p, 4, "boobytrap", null, "physical");
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checkVictory(state, events);
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} else if (trap.cells.some((c) => cellKey(c) === here)) {
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trap.cells = trap.cells.filter((c) => cellKey(c) !== here);
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events.push({ type: "boobytrapBlank", player: p.id, at: p.position });
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}
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}
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