Players see their reports answered in the lobby ledger

Reports gain ids; replies live in the same JSONL, folding onto their
report when read (legacy reports answer to their timestamp). The lobby
asks with the same seat-token proof as the games ledger — wake-free —
and lists each report with its reply and status, or 'the wizards are
studying the moment'. deploy/feedback-reply.sh answers one from here.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-09-01 09:34:20 -04:00
co-authored by Claude Fable 5
parent eabc10f18c
commit 5abd0ba60e
5 changed files with 153 additions and 3 deletions
+50 -2
View File
@@ -148,13 +148,61 @@ export function readAllRooms(): Map<string, RoomLine[]> {
return rooms;
}
/** Player surprise reports, one JSONL line each, beside the rooms
* directory — the room id and seq pin the exact moment to replay. */
/** Player surprise reports and the wizards' replies share one JSONL file
* beside the rooms directory — a report line carries roomId/seq pinning
* its moment; a reply line carries reportId/status/text and folds onto
* its report when read. Legacy reports without an id answer to their
* timestamp. */
export function appendFeedback(entry: Record<string, unknown>): void {
ensureDataDir();
appendFileSync(join(DATA_DIR, "..", "feedback.jsonl"), JSON.stringify(entry) + "\n", "utf8");
}
export interface FeedbackReport {
id: string;
at: string;
roomId: string;
player: string;
seq: number;
round: number | null;
happened: string;
expected: string;
reply?: { at: string; text: string; status: string };
}
export function readFeedback(): FeedbackReport[] {
const file = join(DATA_DIR, "..", "feedback.jsonl");
if (!existsSync(file)) return [];
const reports = new Map<string, FeedbackReport>();
for (const raw of readFileSync(file, "utf8").split("\n")) {
if (!raw.trim()) continue;
let line: Record<string, unknown>;
try { line = JSON.parse(raw); } catch { continue; }
if (typeof line.reportId === "string") {
const report = reports.get(line.reportId);
if (report) {
report.reply = {
at: String(line.at ?? ""), text: String(line.text ?? ""), status: String(line.status ?? "resolved"),
};
}
continue;
}
const id = String(line.id ?? line.at ?? "");
if (!id) continue;
reports.set(id, {
id,
at: String(line.at ?? ""),
roomId: String(line.roomId ?? ""),
player: String(line.player ?? ""),
seq: Number(line.seq ?? 0),
round: line.round == null ? null : Number(line.round),
happened: String(line.happened ?? ""),
expected: String(line.expected ?? ""),
});
}
return [...reports.values()];
}
/** Retire an abandoned room's ledger to the graveyard — never deleted,
* only moved out of the living rooms directory. */
export function archiveRoomFile(roomId: string): void {