The render harness: every screenplay's beats pinned as golden frames
deploy/verify-scenes.sh replays each screenplay to its authored beats under a paused Playwright clock — pulses, tweens, and fx advance only on the harness's schedule, so the same beat renders the same bytes every run — screenshots the reel, and diffs pixels against the goldens in deploy/scene-goldens (30 frames: warp transits, impacts, curses landing, in both views). A channel may drift 6 before a pixel counts, 0.2% of pixels before a beat fails; --update blesses intended changes. Proven both ways before landing: a clean double-run reproduces all 30 goldens exactly, and resurrecting the warp-smear cutaway bug fails the warp-transit beat at 61% pixel drift. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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@@ -0,0 +1,158 @@
|
|||||||
|
// Render-regression harness: every screenplay's pinned beats, screenshot
|
||||||
|
// under a paused Playwright clock, diffed pixel-by-pixel against the
|
||||||
|
// goldens in deploy/scene-goldens/. The clock is what makes the pixels
|
||||||
|
// reproducible — pulsing rings, tweens, and fx all advance only when the
|
||||||
|
// harness says so, so the same beat renders the same bytes every run.
|
||||||
|
//
|
||||||
|
// npx tsx deploy/verify-scenes.mjs # verify all scenes
|
||||||
|
// npx tsx deploy/verify-scenes.mjs --update # re-bless the goldens
|
||||||
|
// npx tsx deploy/verify-scenes.mjs the-rout # one scene (mixes with --update)
|
||||||
|
//
|
||||||
|
// Run from the repo root AFTER `npx vite build` in packages/web (the
|
||||||
|
// wrapper deploy/verify-scenes.sh does both). Needs the Playwright
|
||||||
|
// chromium cache (`npx playwright-core install chromium` if missing).
|
||||||
|
import { execFileSync, spawn } from "node:child_process";
|
||||||
|
import { existsSync, mkdirSync, mkdtempSync, readFileSync, readdirSync, rmSync, writeFileSync } from "node:fs";
|
||||||
|
import { tmpdir } from "node:os";
|
||||||
|
import { join } from "node:path";
|
||||||
|
import { chromium } from "playwright-core";
|
||||||
|
import { SCREENPLAYS } from "../packages/web/src/fpv/screenplays.ts";
|
||||||
|
|
||||||
|
const args = process.argv.slice(2);
|
||||||
|
const update = args.includes("--update");
|
||||||
|
const only = args.filter((a) => !a.startsWith("--"));
|
||||||
|
const GOLDENS = join(import.meta.dirname, "scene-goldens");
|
||||||
|
const DIFFS = join(tmpdir(), "wizwar-scene-diffs");
|
||||||
|
const PORT = 8807;
|
||||||
|
// A channel may drift this far before a pixel counts as different, and
|
||||||
|
// this fraction of pixels may differ before a beat fails — headroom for
|
||||||
|
// raster jitter, far below any real regression.
|
||||||
|
const CHANNEL_TOL = 6;
|
||||||
|
const FAIL_FRAC = 0.002;
|
||||||
|
const EPOCH = new Date("2026-01-01T00:00:00Z").getTime();
|
||||||
|
|
||||||
|
function chromiumExe() {
|
||||||
|
if (process.env.WIZWAR_CHROME) return process.env.WIZWAR_CHROME;
|
||||||
|
const cache = join(process.env.HOME ?? "", "Library", "Caches", "ms-playwright");
|
||||||
|
const builds = existsSync(cache)
|
||||||
|
? readdirSync(cache).filter((d) => /^chromium-\d+$/.test(d)).sort()
|
||||||
|
: [];
|
||||||
|
for (const build of builds.reverse()) {
|
||||||
|
const exe = join(cache, build, "chrome-mac-arm64",
|
||||||
|
"Google Chrome for Testing.app", "Contents", "MacOS", "Google Chrome for Testing");
|
||||||
|
if (existsSync(exe)) return exe;
|
||||||
|
}
|
||||||
|
throw new Error("no Playwright chromium found — run: npx playwright-core install chromium (or set WIZWAR_CHROME)");
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Decode a PNG to raw RGBA via ffmpeg — the harness's only image dep. */
|
||||||
|
function rgba(png) {
|
||||||
|
return execFileSync("ffmpeg", ["-loglevel", "error", "-i", png,
|
||||||
|
"-f", "rawvideo", "-pix_fmt", "rgba", "-"], { maxBuffer: 64 * 1024 * 1024 });
|
||||||
|
}
|
||||||
|
|
||||||
|
function compare(goldenPng, actualPng) {
|
||||||
|
const a = rgba(goldenPng), b = rgba(actualPng);
|
||||||
|
if (a.length !== b.length) return { frac: 1, why: "size differs" };
|
||||||
|
let bad = 0;
|
||||||
|
for (let i = 0; i < a.length; i += 4) {
|
||||||
|
if (Math.abs(a[i] - b[i]) > CHANNEL_TOL ||
|
||||||
|
Math.abs(a[i + 1] - b[i + 1]) > CHANNEL_TOL ||
|
||||||
|
Math.abs(a[i + 2] - b[i + 2]) > CHANNEL_TOL) bad++;
|
||||||
|
}
|
||||||
|
return { frac: bad / (a.length / 4), why: null };
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- A private server on a throwaway data dir. ---------------------------
|
||||||
|
const dataDir = mkdtempSync(join(tmpdir(), "wizwar-scenes-"));
|
||||||
|
const server = spawn("npx", ["tsx", "src/index.ts"], {
|
||||||
|
cwd: join(import.meta.dirname, "..", "packages", "server"),
|
||||||
|
env: { ...process.env, PORT: String(PORT), WIZWAR_DATA_DIR: join(dataDir, "rooms") },
|
||||||
|
stdio: "ignore",
|
||||||
|
});
|
||||||
|
const up = async () => {
|
||||||
|
for (let i = 0; i < 60; i++) {
|
||||||
|
try {
|
||||||
|
const r = await fetch(`http://127.0.0.1:${PORT}/`);
|
||||||
|
if (r.ok) return;
|
||||||
|
} catch { /* not yet */ }
|
||||||
|
await new Promise((r) => setTimeout(r, 500));
|
||||||
|
}
|
||||||
|
throw new Error("server never came up");
|
||||||
|
};
|
||||||
|
|
||||||
|
let failures = 0;
|
||||||
|
try {
|
||||||
|
await up();
|
||||||
|
mkdirSync(GOLDENS, { recursive: true });
|
||||||
|
rmSync(DIFFS, { recursive: true, force: true });
|
||||||
|
mkdirSync(DIFFS, { recursive: true });
|
||||||
|
const browser = await chromium.launch({
|
||||||
|
executablePath: chromiumExe(),
|
||||||
|
args: ["--disable-gpu", "--force-color-profile=srgb", "--font-render-hinting=none"],
|
||||||
|
});
|
||||||
|
const scenes = SCREENPLAYS.filter((sp) => !only.length || only.includes(sp.name));
|
||||||
|
if (!scenes.length) throw new Error(`no scenes match: ${only.join(", ")}`);
|
||||||
|
|
||||||
|
for (const sp of scenes) {
|
||||||
|
// One page per view: the reel steps forward beat to beat under the
|
||||||
|
// paused clock, so a scene's later beats cost only their marginal
|
||||||
|
// steps — and every beat's simulated capture time is still exactly
|
||||||
|
// (steps so far) × 2.6s, identical every run.
|
||||||
|
const takes = [
|
||||||
|
{ view: "fpv", beats: [...(sp.beats ?? [])].sort((a, b) => a - b) },
|
||||||
|
{ view: "board", beats: sp.boardBeat === undefined ? [] : [sp.boardBeat] },
|
||||||
|
];
|
||||||
|
for (const { view, beats } of takes) {
|
||||||
|
if (!beats.length) continue;
|
||||||
|
const ctx = await browser.newContext({ viewport: { width: 1280, height: 900 }, deviceScaleFactor: 1 });
|
||||||
|
const page = await ctx.newPage();
|
||||||
|
await page.clock.install({ time: EPOCH });
|
||||||
|
await page.goto(`http://127.0.0.1:${PORT}/?fpv&script=${sp.name}`, { waitUntil: "networkidle" });
|
||||||
|
await page.locator("button", { hasText: "❚❚" }).click();
|
||||||
|
for (let i = 0; i < 4; i++) await page.locator("button", { hasText: "◀" }).click();
|
||||||
|
if (view === "fpv") await page.getByText("your eyes").click();
|
||||||
|
// Freeze the world at a fixed instant, then advance it by hand.
|
||||||
|
// Steps on the way to a beat get 0.6 simulated seconds; the beat
|
||||||
|
// itself gets 2.6 to settle its tween, hold, and fx. The schedule
|
||||||
|
// is fixed, so every run renders the same bytes.
|
||||||
|
await page.clock.pauseAt(EPOCH + 60_000);
|
||||||
|
let at = 0;
|
||||||
|
for (const beat of beats) {
|
||||||
|
for (; at < beat; at++) {
|
||||||
|
await page.locator("button", { hasText: "▶" }).last().click();
|
||||||
|
await page.clock.runFor(at === beat - 1 ? 2600 : 600);
|
||||||
|
}
|
||||||
|
const box = await page.locator(".replay").boundingBox();
|
||||||
|
const name = `${sp.name}-s${beat}-${view}.png`;
|
||||||
|
const golden = join(GOLDENS, name);
|
||||||
|
const shot = update ? golden : join(DIFFS, name);
|
||||||
|
await page.screenshot({
|
||||||
|
path: shot,
|
||||||
|
clip: { x: Math.round(box.x), y: Math.round(box.y), width: Math.round(box.width), height: Math.round(box.height) },
|
||||||
|
});
|
||||||
|
if (update) {
|
||||||
|
console.log(`blessed ${name}`);
|
||||||
|
} else if (!existsSync(golden)) {
|
||||||
|
console.log(`MISSING golden ${name} — run with --update`);
|
||||||
|
failures++;
|
||||||
|
} else {
|
||||||
|
const { frac, why } = compare(golden, shot);
|
||||||
|
if (why || frac > FAIL_FRAC) {
|
||||||
|
console.log(`FAIL ${name}: ${why ?? `${(frac * 100).toFixed(2)}% of pixels drifted`} (actual kept at ${shot})`);
|
||||||
|
failures++;
|
||||||
|
} else {
|
||||||
|
console.log(`OK ${name}`);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await ctx.close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
await browser.close();
|
||||||
|
} finally {
|
||||||
|
server.kill();
|
||||||
|
rmSync(dataDir, { recursive: true, force: true });
|
||||||
|
}
|
||||||
|
if (!update) console.log(`--- ${failures ? `${failures} beat(s) drifted` : "every pinned beat matches its golden"}`);
|
||||||
|
process.exit(failures ? 1 : 0);
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# Render-regression check: build the web client, then screenshot every
|
||||||
|
# screenplay's pinned beats under a frozen clock and diff them against
|
||||||
|
# deploy/scene-goldens/. Run from the repo root. Pass --update to bless
|
||||||
|
# new goldens after an INTENDED renderer change (and commit them).
|
||||||
|
set -euo pipefail
|
||||||
|
(cd packages/web && npx vite build --logLevel error)
|
||||||
|
npx tsx deploy/verify-scenes.mjs "$@"
|
||||||
@@ -10,6 +10,9 @@
|
|||||||
"workspaces": [
|
"workspaces": [
|
||||||
"packages/*"
|
"packages/*"
|
||||||
],
|
],
|
||||||
|
"devDependencies": {
|
||||||
|
"playwright-core": "^1.62.1"
|
||||||
|
},
|
||||||
"engines": {
|
"engines": {
|
||||||
"node": ">=20"
|
"node": ">=20"
|
||||||
}
|
}
|
||||||
@@ -1796,6 +1799,19 @@
|
|||||||
"dev": true,
|
"dev": true,
|
||||||
"license": "ISC"
|
"license": "ISC"
|
||||||
},
|
},
|
||||||
|
"node_modules/playwright-core": {
|
||||||
|
"version": "1.62.1",
|
||||||
|
"resolved": "https://registry.npmjs.org/playwright-core/-/playwright-core-1.62.1.tgz",
|
||||||
|
"integrity": "sha512-wPYSwEBJY9GHraISXqyqtx0na0LpO3XEX7jNDhntbex7tzUS7kLnZsOlFruFJB4Hi/rhDMjXGqHewDZ68nYZVw==",
|
||||||
|
"dev": true,
|
||||||
|
"license": "Apache-2.0",
|
||||||
|
"bin": {
|
||||||
|
"playwright-core": "cli.js"
|
||||||
|
},
|
||||||
|
"engines": {
|
||||||
|
"node": ">=20"
|
||||||
|
}
|
||||||
|
},
|
||||||
"node_modules/postcss": {
|
"node_modules/postcss": {
|
||||||
"version": "8.5.26",
|
"version": "8.5.26",
|
||||||
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.26.tgz",
|
"resolved": "https://registry.npmjs.org/postcss/-/postcss-8.5.26.tgz",
|
||||||
|
|||||||
@@ -14,5 +14,8 @@
|
|||||||
},
|
},
|
||||||
"engines": {
|
"engines": {
|
||||||
"node": ">=20"
|
"node": ">=20"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"playwright-core": "^1.62.1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,13 @@ export interface Screenplay {
|
|||||||
* instanceIds are `<cardId>#rig<n>`. */
|
* instanceIds are `<cardId>#rig<n>`. */
|
||||||
rig?: Record<string, string[]>;
|
rig?: Record<string, string[]>;
|
||||||
moves: ScreenplayMove[];
|
moves: ScreenplayMove[];
|
||||||
|
/** Step indices the render harness pins as golden frames, first-person:
|
||||||
|
* the scene's money shots — a warp transit, an impact, a curse landing.
|
||||||
|
* deploy/verify-scenes.sh screenshots each beat and diffs it against
|
||||||
|
* the committed golden. */
|
||||||
|
beats?: number[];
|
||||||
|
/** One step pinned from the board view. */
|
||||||
|
boardBeat?: number;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface ScreenplayStep {
|
export interface ScreenplayStep {
|
||||||
@@ -116,6 +123,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Nine strides on a number card: through the south mouth, around the back row, out with a treasure.",
|
blurb: "Nine strides on a number card: through the south mouth, around the back row, out with a treasure.",
|
||||||
pov: "Rival",
|
pov: "Rival",
|
||||||
rig: { Rival: ["number-6"] },
|
rig: { Rival: ["number-6"] },
|
||||||
|
beats: [5, 10],
|
||||||
|
boardBeat: 5,
|
||||||
moves: [
|
moves: [
|
||||||
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-6") } },
|
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-6") } },
|
||||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||||
@@ -138,6 +147,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Line of sight threads a wormhole: a fireball cast into one mouth arrives through the other.",
|
blurb: "Line of sight threads a wormhole: a fireball cast into one mouth arrives through the other.",
|
||||||
pov: "Wanderer",
|
pov: "Wanderer",
|
||||||
rig: { Wanderer: ["number-3", "fireball"], Rival: ["number-3"] },
|
rig: { Wanderer: ["number-3", "fireball"], Rival: ["number-3"] },
|
||||||
|
beats: [6, 16],
|
||||||
|
boardBeat: 16,
|
||||||
moves: [
|
moves: [
|
||||||
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-3") } },
|
{ seat: "Rival", cmd: { type: "playNumberForMovement", instanceId: rigId("number-3") } },
|
||||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||||
@@ -168,6 +179,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "An ambush watches its corridor through a wormhole — and fires the moment a wizard crosses the far sightline.",
|
blurb: "An ambush watches its corridor through a wormhole — and fires the moment a wizard crosses the far sightline.",
|
||||||
pov: "Rival",
|
pov: "Rival",
|
||||||
rig: { Wanderer: ["opportunity-fire", "fireball"] },
|
rig: { Wanderer: ["opportunity-fire", "fireball"] },
|
||||||
|
beats: [5, 6],
|
||||||
|
boardBeat: 5,
|
||||||
moves: [
|
moves: [
|
||||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||||
@@ -187,6 +200,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "A pit yawns in the corridor — but the die says the intruder sails clean over it, onto the trapper's doorstep.",
|
blurb: "A pit yawns in the corridor — but the die says the intruder sails clean over it, onto the trapper's doorstep.",
|
||||||
pov: "Rival",
|
pov: "Rival",
|
||||||
rig: { Wanderer: ["create-pit"] },
|
rig: { Wanderer: ["create-pit"] },
|
||||||
|
beats: [8, 9],
|
||||||
|
boardBeat: 8,
|
||||||
moves: [
|
moves: [
|
||||||
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
{ seat: "Rival", cmd: { type: "move", direction: "W" } },
|
||||||
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
{ seat: "Rival", cmd: { type: "move", direction: "S" } },
|
||||||
@@ -209,6 +224,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Mental Force walks the enemy to exactly where you want them — which has its risks.",
|
blurb: "Mental Force walks the enemy to exactly where you want them — which has its risks.",
|
||||||
pov: "Wanderer",
|
pov: "Wanderer",
|
||||||
rig: { Wanderer: ["mental-force"], Rival: ["number-2"] },
|
rig: { Wanderer: ["mental-force"], Rival: ["number-2"] },
|
||||||
|
beats: [10, 13],
|
||||||
|
boardBeat: 10,
|
||||||
moves: [
|
moves: [
|
||||||
...RIVAL_TO_NORTH,
|
...RIVAL_TO_NORTH,
|
||||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } },
|
||||||
@@ -229,6 +246,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Medusa freezes a wizard solid — and stone, inconveniently, cannot be hurt.",
|
blurb: "Medusa freezes a wizard solid — and stone, inconveniently, cannot be hurt.",
|
||||||
pov: "Rival",
|
pov: "Rival",
|
||||||
rig: { Rival: ["number-2", "medusa", "number-5", "fireball"] },
|
rig: { Rival: ["number-2", "medusa", "number-5", "fireball"] },
|
||||||
|
beats: [10, 14],
|
||||||
|
boardBeat: 10,
|
||||||
moves: [
|
moves: [
|
||||||
...STANDOFF,
|
...STANDOFF,
|
||||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("medusa"), numberInstanceIds: [rigId("number-5")], target: { kind: "player", playerId: "Wanderer" } } },
|
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("medusa"), numberInstanceIds: [rigId("number-5")], target: { kind: "player", playerId: "Wanderer" } } },
|
||||||
@@ -247,6 +266,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Go Away hurls a wizard down his own corridor, as straight a line as the maze allows.",
|
blurb: "Go Away hurls a wizard down his own corridor, as straight a line as the maze allows.",
|
||||||
pov: "Rival",
|
pov: "Rival",
|
||||||
rig: { Rival: ["number-2", "go-away", "number-5"] },
|
rig: { Rival: ["number-2", "go-away", "number-5"] },
|
||||||
|
beats: [4, 11],
|
||||||
|
boardBeat: 11,
|
||||||
moves: [
|
moves: [
|
||||||
...STANDOFF,
|
...STANDOFF,
|
||||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("go-away"), numberInstanceIds: [rigId("number-5")], target: { kind: "player", playerId: "Wanderer" } } },
|
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("go-away"), numberInstanceIds: [rigId("number-5")], target: { kind: "player", playerId: "Wanderer" } } },
|
||||||
@@ -261,6 +282,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Blast the wall between you — the rubble bloodies both sides of it — then step through the breach.",
|
blurb: "Blast the wall between you — the rubble bloodies both sides of it — then step through the breach.",
|
||||||
pov: "Wanderer",
|
pov: "Wanderer",
|
||||||
rig: { Wanderer: ["number-2", "destroy-wall"] },
|
rig: { Wanderer: ["number-2", "destroy-wall"] },
|
||||||
|
beats: [6, 7],
|
||||||
|
boardBeat: 6,
|
||||||
moves: [
|
moves: [
|
||||||
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } }, // stands his ground at home
|
{ seat: "Rival", cmd: { type: "endTurn", draw: 0 } }, // stands his ground at home
|
||||||
{ seat: "Wanderer", cmd: { type: "playNumberForMovement", instanceId: rigId("number-2") } },
|
{ seat: "Wanderer", cmd: { type: "playNumberForMovement", instanceId: rigId("number-2") } },
|
||||||
@@ -283,6 +306,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "Five points of fire meet a Full Shield, and the shield wins.",
|
blurb: "Five points of fire meet a Full Shield, and the shield wins.",
|
||||||
pov: "Wanderer",
|
pov: "Wanderer",
|
||||||
rig: { Rival: ["number-2", "fireball"], Wanderer: ["full-shield"] },
|
rig: { Rival: ["number-2", "fireball"], Wanderer: ["full-shield"] },
|
||||||
|
beats: [11, 12],
|
||||||
|
boardBeat: 11,
|
||||||
moves: [
|
moves: [
|
||||||
...STANDOFF,
|
...STANDOFF,
|
||||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("fireball"), target: { kind: "player", playerId: "Wanderer" } } },
|
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("fireball"), target: { kind: "player", playerId: "Wanderer" } } },
|
||||||
@@ -298,6 +323,8 @@ export const SCREENPLAYS: Screenplay[] = [
|
|||||||
blurb: "The Sticky Wand binds a wizard in silk — and fire burns twice as hot in a web.",
|
blurb: "The Sticky Wand binds a wizard in silk — and fire burns twice as hot in a web.",
|
||||||
pov: "Rival",
|
pov: "Rival",
|
||||||
rig: { Rival: ["number-2", "sticky-wand", "fireball"] },
|
rig: { Rival: ["number-2", "sticky-wand", "fireball"] },
|
||||||
|
beats: [11, 14],
|
||||||
|
boardBeat: 11,
|
||||||
moves: [
|
moves: [
|
||||||
...STANDOFF,
|
...STANDOFF,
|
||||||
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("sticky-wand"), target: { kind: "player", playerId: "Wanderer" } } },
|
{ seat: "Rival", cmd: { type: "cast", instanceId: rigId("sticky-wand"), target: { kind: "player", playerId: "Wanderer" } } },
|
||||||
|
|||||||