Table talk keeps its place in the chronicle
Live chat interleaved correctly, but a reload sank every past message to the bottom: the rejoin sent the whole game history first and the chat history after. Talk is now a tableTalk event in the room's event stream at the moment it was said — the room file already preserved the interleaving, since chat lines append between command lines — so rejoining players read the banter between the battle lines where it happened. The separate chatHistory message retires; unread counting rides the event stream instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
ef661c79ad
commit
5802e1df05
@@ -501,6 +501,7 @@ export type GameEvent =
|
||||
| { type: "moveBumped"; player: PlayerId; direction: Side }
|
||||
| { type: "attackMisdirected"; attacker: PlayerId; intended: PlayerId; rolledDirection: Side; newTarget: PlayerId | null }
|
||||
| { type: "dieRolled"; player: PlayerId | null; roll: number; purpose: string }
|
||||
| { type: "tableTalk"; player: PlayerId; text: string }
|
||||
| { type: "retreatedInHorror"; player: PlayerId; from: Cell; to: Cell }
|
||||
| { type: "illusionWallCreated"; caster: PlayerId; edge: { cell: Cell; side: Side } }
|
||||
| { type: "illusionTested"; player: PlayerId; edge: string; result: "believes" | "seesThrough" }
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
// {type:"events", events} redacted for this recipient
|
||||
// {type:"state", view, seq} redacted full view (after every change)
|
||||
// {type:"chat", player, text, at} one line of table talk
|
||||
// {type:"chatHistory", messages} the room's talk so far, on join
|
||||
// {type:"transferCode"|"transferClaimed"|"catchUp"|"games"|"stats"}
|
||||
// {type:"error", message}
|
||||
|
||||
@@ -250,9 +249,6 @@ wss.on("connection", (socket) => {
|
||||
if (room.state) {
|
||||
send(socket, { type: "events", events: redactFor(room.events, name) });
|
||||
}
|
||||
if (room.chat.length > 0) {
|
||||
send(socket, { type: "chatHistory", messages: room.chat.slice(-100) });
|
||||
}
|
||||
broadcastRoomState(room);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -223,6 +223,9 @@ export function addChat(room: Room, playerId: PlayerId, rawText: string): { text
|
||||
const at = new Date().toISOString();
|
||||
room.chat.push({ player: playerId, text, at });
|
||||
if (room.chat.length > CHAT_KEEP) room.chat.splice(0, room.chat.length - CHAT_KEEP);
|
||||
// Talk takes its place in the chronicle where it was said, so rejoining
|
||||
// players see it interwoven with the action, not sunk to the bottom.
|
||||
room.events.push({ type: "tableTalk", player: playerId, text });
|
||||
appendLine(room.id, { kind: "chat", player: playerId, text, at });
|
||||
return { text, at };
|
||||
}
|
||||
@@ -435,7 +438,9 @@ export function loadPersistedRooms(): void {
|
||||
const r = startInMemory(room, line.expansion, line.colors, line.deckRev);
|
||||
if ("error" in r) throw new Error(`replay start failed: ${r.error}`);
|
||||
} else if (line.kind === "chat") {
|
||||
// File order preserves the interleaving with commands.
|
||||
room.chat.push({ player: line.player, text: line.text, at: line.at });
|
||||
room.events.push({ type: "tableTalk", player: line.player, text: line.text });
|
||||
} else if (line.kind === "command") {
|
||||
if (!room.state) throw new Error("command before start in log");
|
||||
const result = applyCommand(room.state, line.playerId, line.command as Command);
|
||||
|
||||
@@ -145,6 +145,7 @@ export function humanize(e: GameEvent): string | null {
|
||||
case "objectPickedUp": return `${e.player} picks up the ${cardDef(e.card.cardId).name} — actions over.`;
|
||||
case "wardSet": return e.armed ? "Your ward is set — the next thief bleeds." : "Your ward stands down.";
|
||||
case "chaosShielded": return `${e.player} raises a FULL SHIELD and sits out the chaos.`;
|
||||
case "tableTalk": return `\u{1F4AC} ${e.player}: ${e.text}`;
|
||||
case "dieRolled": return `\u{1F3B2} ${e.player ?? "The maze"} rolls a ${e.roll} — ${e.purpose}.`;
|
||||
case "pushed": return e.player
|
||||
? `${e.by} shoves ${e.player} down the corridor!`
|
||||
@@ -320,12 +321,19 @@ class Net {
|
||||
case "catchUp":
|
||||
this.catchUp = msg.steps;
|
||||
break;
|
||||
case "events":
|
||||
case "events": {
|
||||
let talk = 0;
|
||||
for (const e of msg.events as GameEvent[]) {
|
||||
if (e.type === "tableTalk") talk++;
|
||||
const line = humanize(e);
|
||||
if (line) this.log = [...this.log, line];
|
||||
}
|
||||
if (talk > 0) {
|
||||
this.chatCount += talk;
|
||||
if (this.roomId) this.markChatSeen();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "transferCode":
|
||||
this.transferCode = { code: msg.code, expiresAt: msg.expiresAt };
|
||||
break;
|
||||
@@ -342,17 +350,6 @@ class Net {
|
||||
if (this.roomId) this.markChatSeen();
|
||||
break;
|
||||
}
|
||||
case "chatHistory": {
|
||||
this.log = [
|
||||
...this.log,
|
||||
...(msg.messages as { player: string; text: string }[]).map(
|
||||
(m) => `\u{1F4AC} ${m.player}: ${m.text}`,
|
||||
),
|
||||
];
|
||||
this.chatCount = msg.messages.length;
|
||||
if (this.roomId) this.markChatSeen();
|
||||
break;
|
||||
}
|
||||
case "stats": {
|
||||
this.stats = msg.stats;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user