The first square of a two-square spell now shows on the board

Dimensional Warp, Trader, Redirection, and Relocate Sector all take
two clicks, but only the hint bar acknowledged the first — the board
itself sat unchanged until the second click landed. The first chosen
square now wears a pulsing amber dashed ring (same rhythm as the warp
destination ring, still under prefers-reduced-motion) until the spell
completes or is cancelled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 10:17:57 -04:00
co-authored by Claude Fable 5
parent f0a264147f
commit 57bd036417
2 changed files with 30 additions and 1 deletions
+29 -1
View File
@@ -14,6 +14,7 @@
onPlayerClick,
onCreatureClick,
onWarpClick,
markedCell = null,
}: {
view: GameView;
edgeSelectMode?: boolean;
@@ -23,6 +24,8 @@
onPlayerClick?: (playerId: string) => void;
onCreatureClick?: (creatureId: string) => void;
onWarpClick?: (cell: { x: number; y: number }, side: Side) => void;
/** First square of a two-square spell: marked so the click reads as taken. */
markedCell?: { x: number; y: number } | null;
} = $props();
const PLAYER_COLORS = ["#1a9c46", "#d3352b", "#c9308f", "#3a3ac0", "#2ab0c9", "#c9a72a"];
@@ -326,6 +329,15 @@
{/if}
{/each}
<!-- first square of a two-square spell -->
{#if markedCell}
<rect
x={markedCell.x * CELL + 3} y={markedCell.y * CELL + 3}
width={CELL - 6} height={CELL - 6}
rx="6" class="marked-cell"
/>
{/if}
<!-- wizards -->
{#each [...wizardsByCell.entries()] as [key, group] (key)}
{#each group as p, i (p.id)}
@@ -507,6 +519,14 @@
fill: #6a5c44;
pointer-events: none;
}
.marked-cell {
fill: rgba(211, 133, 43, 0.18);
stroke: #d3852b;
stroke-width: 2.5;
stroke-dasharray: 7 4;
pointer-events: none;
animation: warp-pulse 1.6s ease-in-out infinite;
}
.warp-dest {
fill: none;
stroke: #2e7d32;
@@ -520,7 +540,15 @@
50% { opacity: 0.35; }
}
@media (prefers-reduced-motion: reduce) {
.warp-dest { animation: none; }
.marked-cell {
fill: rgba(211, 133, 43, 0.18);
stroke: #d3852b;
stroke-width: 2.5;
stroke-dasharray: 7 4;
pointer-events: none;
animation: warp-pulse 1.6s ease-in-out infinite;
}
.warp-dest { animation: none; }
}
.wizard { cursor: pointer; }
.wizard-label {