Uncharged wands say what they need

"Opportunity Fire isn't letting me use a wand" — the window and the
wand both worked (verified headless); what refused him was the wand's
own first-use rule, which players from wandless editions have never
met: charges are set by a NUMBER card on first use. Selecting an
uncharged wand now says exactly that in the hint strip, before the
engine has to say no.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 15:14:15 -04:00
co-authored by Claude Fable 5
parent cef383f352
commit 53edf9734e
2 changed files with 104 additions and 1 deletions
+4 -1
View File
@@ -112,6 +112,7 @@
);
const selectedDef = $derived(selectedCard ? cardDef(selectedCard.cardId) : null);
const WAND_IDS = new Set(["blaster-wand", "sticky-wand", "shift-wand", "warp-wand"]);
const EDGE_CARDS = new Set([
"create-wall", "destroy-wall", "illusion-wall", "wall-of-fire", "waterwall",
"pick-lock", "jam-lock", "remove-lock", "master-key", "dispel-creation",
@@ -1235,7 +1236,9 @@
{#if selectedDef}
<strong class="hint-name">{selectedDef.name}</strong>
{#if edgeSelectMode}<span>— click a wall line</span>{/if}
{#if selectedDef.cardType === "attack" && !cellSelectMode && !EDGE_CARDS.has(selectedCard?.cardId ?? "")}
{#if selectedCard && WAND_IDS.has(selectedCard.cardId) && view.wandCharges[selectedCard.instanceId] == null && !attachedNumber}
<span>— first use: tap a NUMBER card to set the wand's charges, then click a target</span>
{:else if selectedDef.cardType === "attack" && !cellSelectMode && !EDGE_CARDS.has(selectedCard?.cardId ?? "")}
<span> click a target, or a wall line to batter it{attachedNumber ? ` (powered by a ${numberTotal})` : ""}</span>
{/if}
{#if attachedMods.length > 0}