Share a turn with the world: /watch links, cards and chrome included
The share button lands on the instant replay. One click mints a slug — persistent, unguessable, one per (room, turn) — and copies a /watch link anyone can open: the server rebuilds exactly that turn for the nameless SPECTATOR, public knowledge only, none of the rest of the game visible. The page arrives with its OpenGraph card pre-baked into the head (crawlers never run the app): the turn's title and round in the text, and an og.png of the maze itself — cells, walls, doors, warp mouths, homes, standees — painted server-side and PNG-encoded with nothing but node's own zlib. The viewer page wears its chrome: the WIZ-WAR masthead linking home, the turn's title, the reel opening straight into the turn-owner's eyes with a "watch it again" loop, and a footer that says what this table is and deals the visitor in. The share page loads as its own entry so a shared link never drags the full app's socket appetite along; the reel's modal scrim learns to stand in a page instead of over one. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -428,7 +428,10 @@ const TURN_BOUNDARY = new Set(["turnStarted", "extraTurnStarted", "turnSkipped"]
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*/
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export function momentSteps(room: Room, playerId: PlayerId, turnIndex: number): CatchUpStep[] | { error: string } {
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if (!room.state) return { error: "game not started" };
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if (!room.players.includes(playerId)) return { error: "you hold no seat in this room" };
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// The SPECTATOR builds share pages: public knowledge only, no seat.
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if (playerId !== SPECTATOR && !room.players.includes(playerId)) {
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return { error: "you hold no seat in this room" };
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}
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const MAX_STEPS = 80;
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const { state: fresh, events: dealt } = createGame(room.state.config);
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let current = fresh;
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