Rev 17: a warp mouth on a pit's rim is a way off it (M4Q7)
Kestrel stood beside a pit dug against the board's west edge, walls north and south of it, and was told there was nothing to land on — the rim check counted only neighbouring squares, and the warp mouth beyond the pit is not one. From rev 17 a mouth on the rim is an exit like any square, named at a fork like any other; every older game takes the mouth when no square offers, so the refused crossing goes through as it stands. The jump through a mouth carries `via: "warp"`: the board shimmers both mouths instead of streaking across the maze, and the reel cuts rather than gliding. The automaton leaves a pit only by its exits. Three tests walk the rim under both readings. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -133,7 +133,7 @@ export function hurledIn(events: GameEvent[], povId: string): boolean {
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// and straight, eyes ahead — never a cut that reads as a teleport.
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return events.some((e) =>
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(e.type === "knockedBack" || e.type === "shoved" || e.type === "washedBack" ||
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e.type === "retreatedInHorror" || e.type === "jumpedPit") && e.player === povId);
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e.type === "retreatedInHorror" || (e.type === "jumpedPit" && e.via !== "warp")) && e.player === povId);
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}
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export interface Glide {
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