Rev 17: a warp mouth on a pit's rim is a way off it (M4Q7)
Kestrel stood beside a pit dug against the board's west edge, walls north and south of it, and was told there was nothing to land on — the rim check counted only neighbouring squares, and the warp mouth beyond the pit is not one. From rev 17 a mouth on the rim is an exit like any square, named at a fork like any other; every older game takes the mouth when no square offers, so the refused crossing goes through as it stands. The jump through a mouth carries `via: "warp"`: the board shimmers both mouths instead of streaking across the maze, and the reel cuts rather than gliding. The automaton leaves a pit only by its exits. Three tests walk the rim under both readings. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -941,8 +941,8 @@
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if (view.squareContents[cellKey(pit)]?.kind !== "pit") continue;
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for (const out of SIDES) {
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if (out === (side === "N" ? "S" : side === "S" ? "N" : side === "E" ? "W" : "E")) continue;
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const land = { x: pit.x + (out === "E" ? 1 : out === "W" ? -1 : 0), y: pit.y + (out === "S" ? 1 : out === "N" ? -1 : 0) };
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if (cellKey(land) === cellKey(cell)) { tryMove(side, undefined, out); return; }
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const foot = stepTarget(view.board, pit, out);
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if (foot.kind !== "blocked" && cellKey(foot.to) === cellKey(cell)) { tryMove(side, undefined, out); return; }
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}
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}
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// BIG MAN: clicking two squares away over a pit/tacks/ooze leaps it.
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