Rev 20: a wave names its victims before it pushes (LK97)
Kestrel stood against a wall Mad Hywel turned to water, was washed one square back into stone, and was crushed twice. The sweep walked the way it pushed: having shoved him onto the next square, its next probe found him there and shoved him again with the force left. From rev 20 a sweep names every victim along its line first, then pushes each once; older games replay the double shove. A test washes a wizard one square into a wall under both readings. With it, a client fix: a tap on a bare square while holding a card no longer walks there. Kestrel tapped a slime with LIGHTNING BLAST in hand and strode into it. The tap now says the card is aimed at a wizard or creature and leaves the feet alone. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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@@ -912,6 +912,13 @@
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return;
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}
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const me = view.players.find((p) => p.id === view.you)!;
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// A card in hand is aimed, not walked with: a tap on a bare square
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// while holding one is a miss, never a stride into whatever is there.
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if (selectedCard) {
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net.error = `${cardDef(selectedCard.cardId).name} is aimed by tapping a wizard or creature — put the card down to walk`;
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setTimeout(() => { if (net.error?.startsWith(cardDef(selectedCard!.cardId).name)) net.error = null; }, 5000);
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return;
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}
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// A cell click is a move if the cell is one legal step away (the server
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// also lets doors/walls pass when unlocked/misted — try the direction).
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for (const side of SIDES) {
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