The full clockwork curriculum: keys, vengeance, spellcraft, and voice
Every play-strength item, in one education. DOORS: the pathfinder walks through doors it can open — already-opened ones freely, locked ones when holding Master Key or Pick Lock, casting the key at the door on the path before stepping through (and a loop where the clockwork re-keyed an already-open door forever is fixed: opened doors read as open). TREASURE DEFENSE: a wizard carrying the automaton's gold becomes the priority — chased over all objectives, shaken down with DROP OBJECT when held, and attacked first. WIDER SPELLCRAFT: blaster wands charged by number and fired; teleport as escape when wounded and hunted, and as a counteraction clear of big incoming spells; SPEED cast on sight; WARD armed to guard the gold; shieldstone displayed so spare numbers soak small hits; ANTI-ANTI pressed against counters (never against escapes); the berserker grows BIG with an enemy near, the worrier fades invisible or slams a CREATE WALL in its pursuer's face; ambushes armed from held interrupts — the worrier trapping its doorstep, the others trapping the treasure. Tournament suite green across all temperaments. And the clockwork speaks: sparing, temperament-voiced table talk on its own deeds — "ACQUISITION COMPLETE.", "SCHEDULED DEMISE: DELIVERED.", "good wall. safe wall." — through the same chat ledger as everyone else. The tally gains "games fought against the clockwork", and automatons no longer pollute the count of wizards seated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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<dt>{stats.longestGameCommands}</dt><dd>actions in the longest game yet played — every step, spell, and pass in its ledger</dd>
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<dt>{stats.fullestTable}</dt><dd>wizards at the fullest table</dd>
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<dt>{stats.hotseatGames}</dt><dd>of the games were hotseat tables, reporting in anonymously</dd>
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<dt>{stats.automatonGames ?? 0}</dt><dd>games fought against the clockwork</dd>
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</dl>
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{#if stats.firstGameAt}
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<p class="colophon">The first game was dealt {new Date(String(stats.firstGameAt)).toLocaleDateString(undefined, { year: "numeric", month: "long", day: "numeric" })}. Hotseat tables send only counts — names and moves stay on the device.</p>
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