The duel skill learns the thornbush is a jail
Game six went to Kestrel 6-0 by heist: a five-turn mist-body robbed the bank I had just consolidated while I sat in his thornbush having read only the flattering half of the card. Scars recorded: thornbush ends your turn and eats the next, mist is immune to attack-typed counterplay so plan for where it lapses, forks that only threaten your own assets are published to-do lists, and spoken analysis is a shown card. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -145,6 +145,42 @@ probing legality is free, so when unsure, try it and read the error.
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their delivery square as if they play perfectly, and treat every
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their delivery square as if they play perfectly, and treat every
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reprieve as a gift, not a pattern.
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reprieve as a gift, not a pattern.
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## Game-six scars (the heist)
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- **THORNBUSH IS A JAIL, NOT A FORT**: entering one ends your turn,
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costs your ENTIRE next turn, and deals 1 damage. The "cannot be
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attacked" line is the bait; the two-turn tempo loss is the hook.
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Eric: "Few will dive into one unless they are desperate. You were
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confident, but not desperate." Enter a bush only when the
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alternative is death — and READ THE WHOLE CARD before calling
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anything a shelter. Three rules self-owns in two games (fear,
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thornbush) — the full text is one grep away, in my own repo.
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- **MIST-BODY IS A BANK ROBBER**: 5 turns untouchable, walks through
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doors and walls, picks up treasures, immune to every attack-typed
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card (drop-object, card-erasure, teleport-opponent included). While
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an enemy is misted, do not plan counterplay — plan for WHERE the
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mist will be when it lapses, and meanwhile DISPERSE value: banking
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everything on one home square builds the heist target. A creature
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guard is scenery to a ghost.
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- The bait-fork fallacy: I "forked" him between my two treasures, but
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both forks were MY assets. He ignored both and took the third thing
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— the treasure I'd just consolidated. When your fork only threatens
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what you own, it isn't a fork; it's a to-do list you published.
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## The board is the truth (I keep paying for this one)
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- NEVER narrate a persistent effect without re-verifying it in the
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CURRENT view. My stones get dispelled, my walls get melted, my
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theories get invented. Before crediting any creation, curse, or
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blockade in reasoning OR table talk, check the CONTENTS and
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SUSTAINED lines and the map glyphs THIS turn. Kestrel quietly
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removes my infrastructure and lets my own commentary reveal that I
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haven't noticed.
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- Corollary: every "go" starts with reading the events tail for what
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the OTHERS did to the board, not just where they stand. A dispel,
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a stone-to-water, or a rotate-sector in that tail invalidates last
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turn's map in my head.
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## Playing well
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## Playing well
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- Kestrel (Eric) is EXCELLENT: he baited my thief, saved anti-anti for
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- Kestrel (Eric) is EXCELLENT: he baited my thief, saved anti-anti for
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@@ -160,6 +196,12 @@ probing legality is free, so when unsure, try it and read the error.
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draw, and never announce plans. (Game one: I narrated my hand like a
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draw, and never announce plans. (Game one: I narrated my hand like a
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debug log until he asked why I was making it easy.) Trash talk freely
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debug log until he asked why I was making it easy.) Trash talk freely
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— about the board, never your hand.
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— about the board, never your hand.
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- OPSEC round two (game six, violated AGAIN): analysis spoken aloud IS a
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card shown. Quoting a card's text with delight ("moves a piece to ANY
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square!") told him exactly what I held and what it does. Card-text
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lookups for cards in MY hand happen silently; my visible messages may
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discuss only what is already public on the board or in the chronicle.
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Even asking rules questions aloud about a specific card is a tell.
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- Send `chat` for table talk at dramatic moments; it's half the fun.
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- Send `chat` for table talk at dramatic moments; it's half the fun.
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## Cadence
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## Cadence
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