Rev 18: the democratic monster's claw outlives the first wizard

Its one-attack-per-round refreshed inside beginTurnFor when the turn
index matched the roll-off winner's seat — and only the living begin
turns, so once that wizard fell the claw never refreshed again: one
attack, then a lifetime of harmless bumping. The refresh now lives at
the true round boundary in the turn-advance loop, which passes dead
seats without skipping the count. Earlier ledgers keep their gummed
monster and replay so.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 16:51:44 -04:00
co-authored by Claude Fable 5
parent d89d995daf
commit 3b0aa01867
4 changed files with 43 additions and 5 deletions
+1 -1
View File
@@ -136,7 +136,7 @@ class LocalGame {
seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}),
deckRev: 17,
deckRev: 18,
};
const { state, events } = createGame(config);
for (const e of events) {