Wiz-War lives on the shared hall host: its scripts, skills and docs name it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-29 12:52:36 -04:00
co-authored by Claude Opus 5.5
parent 56ea593e07
commit 397c68a1c8
8 changed files with 18 additions and 16 deletions
+2 -2
View File
@@ -36,7 +36,7 @@ one (thief → target's steallables, deja-vu → discard contents, etc.).
Fetch and replay production ledgers (details in auto-memory
`wizwar-fetch-game-files`):
scp root@104.236.96.198:/var/lib/wizwar/rooms/<CODE>.jsonl <scratchpad>/
scp root@159.203.115.252:/var/lib/wizwar/rooms/<CODE>.jsonl <scratchpad>/
Replay with `createGame({playerIds, seed, sets, colors, deckRev})` +
`applyCommand` per command line (see `deploy/replay-verify.mjs`). Stop at
@@ -50,7 +50,7 @@ each, and report phase / round / humans vs bots / last command's `at`.
## 3. Determinism gate (before deploying engine changes)
deploy/verify-ledgers.sh 104.236.96.198
deploy/verify-ledgers.sh 159.203.115.252
Strict-replays every production ledger against the local engine; one
refused command fails. A room whose ledger no longer replays becomes