The lobby tells a caller what hour it is where the keeper lives, and that other games can go on in another tab
WIZWAR_KEEPER_TZ names the zone (Eastern by default); the room carries it and the client words the hour by the minute. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
parent
31bfcf7bc0
commit
35d805fda3
@@ -147,6 +147,8 @@ function receiveFeedbackImage(req: IncomingMessage, res: ServerResponse, reportI
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/** Calls to the keeper: a real person's phone rings for each. */
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const challengesPerAddress = new SlidingLimit(3, 60 * 60 * 1000);
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/** Where the keeper sleeps, so a caller can tell four in the morning from four in the afternoon. */
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const KEEPER_ZONE = process.env.WIZWAR_KEEPER_TZ ?? "America/New_York";
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const PUBLIC_URL = (process.env.WIZWAR_PUBLIC_URL ?? "https://wizwar.kestrelsnest.social").replace(/\/$/, "");
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const reportsPerAddress = new SlidingLimit(6, 60 * 60 * 1000);
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const MAX_COMMAND_BYTES = 16384; // serialized game command
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@@ -594,6 +596,7 @@ function roomInfo(room: Room) {
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expansion: room.expansion,
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challenge: room.challenge ?? null,
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keeper: KEEPER,
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keeperZone: KEEPER_ZONE,
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colors: Object.fromEntries(room.colorChoices),
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bots: Object.fromEntries(
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// A mystery machine keeps its mood only while the game lives: once it
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