Scaffold monorepo: engine, server, and web packages

npm workspaces with three TypeScript packages: @wizwar/engine (pure
game logic), @wizwar/server (Node websocket authority), @wizwar/web
(Svelte 5 + Vite client). Server handshake and client build verified.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-15 18:20:16 -04:00
co-authored by Claude Fable 5
commit 34ede9c44c
17 changed files with 2644 additions and 0 deletions
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node_modules/
dist/
*.local
.env
.DS_Store
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{
"name": "wizwar",
"private": true,
"version": "0.1.0",
"description": "Web-based Wiz-War (6th edition rules)",
"workspaces": [
"packages/*"
],
"scripts": {
"dev": "npm run dev --workspace=@wizwar/server & npm run dev --workspace=@wizwar/web",
"build": "npm run build --workspaces",
"test": "npm run test --workspaces --if-present",
"typecheck": "npm run typecheck --workspaces"
},
"engines": {
"node": ">=20"
}
}
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{
"name": "@wizwar/engine",
"version": "0.1.0",
"private": true,
"type": "module",
"main": "./src/index.ts",
"types": "./src/index.ts",
"scripts": {
"typecheck": "tsc --noEmit",
"test": "vitest run"
},
"devDependencies": {
"typescript": "^5.6.0",
"vitest": "^2.1.0"
}
}
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// @wizwar/engine — pure, deterministic game logic. No I/O, no timers, no
// network: the server drives it in real time, the async mode replays it from
// stored commands, and future AI players call it to evaluate moves.
//
// Card data, board layouts, and precise rule mechanics are pending
// transcription of the 6th edition materials (see /research).
export interface PlayerId {
readonly id: string;
}
/** A single square on a sector board. Walls live on edges between squares. */
export interface Position {
readonly x: number;
readonly y: number;
}
export type GamePhase = "setup" | "playing" | "finished";
export interface GameState {
readonly phase: GamePhase;
readonly turn: number;
readonly activePlayer: string;
// TODO: board (sectors, walls, doors), players (position, life, hand,
// sustained spells, carried items/treasures), deck & discard, RNG seed.
}
/** Commands are player intents; the engine validates and applies them. */
export type Command = { type: "todo" };
/** Events are what actually happened; clients render from these. */
export type GameEvent = { type: "todo" };
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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"noEmit": true
},
"include": ["src"]
}
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{
"name": "@wizwar/server",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "tsx watch src/index.ts",
"typecheck": "tsc --noEmit",
"test": "vitest run"
},
"dependencies": {
"@wizwar/engine": "*",
"ws": "^8.18.0"
},
"devDependencies": {
"@types/node": "^22.0.0",
"@types/ws": "^8.5.0",
"tsx": "^4.19.0",
"typescript": "^5.6.0",
"vitest": "^2.1.0"
}
}
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import { WebSocketServer } from "ws";
const port = Number(process.env.PORT ?? 8787);
const wss = new WebSocketServer({ port });
wss.on("connection", (socket) => {
socket.send(JSON.stringify({ type: "hello", game: "wizwar" }));
socket.on("message", (data) => {
// TODO: route client commands into game rooms once the engine exists.
console.log("received:", data.toString());
});
});
console.log(`wizwar server listening on ws://localhost:${port}`);
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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"noEmit": true,
"types": ["node"]
},
"include": ["src"]
}
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Wiz-War</title>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>
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{
"name": "@wizwar/web",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "vite",
"build": "vite build",
"preview": "vite preview",
"typecheck": "svelte-check --tsconfig ./tsconfig.json"
},
"dependencies": {
"@wizwar/engine": "*"
},
"devDependencies": {
"@sveltejs/vite-plugin-svelte": "^4.0.0",
"svelte": "^5.0.0",
"svelte-check": "^4.0.0",
"typescript": "^5.6.0",
"vite": "^5.4.0"
}
}
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<script lang="ts">
let status = $state("disconnected");
const ws = new WebSocket("ws://localhost:8787");
ws.onopen = () => (status = "connected");
ws.onclose = () => (status = "disconnected");
</script>
<main>
<h1>Wiz-War</h1>
<p>server: {status}</p>
</main>
<style>
main {
font-family: system-ui, sans-serif;
padding: 2rem;
}
</style>
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import { mount } from "svelte";
import App from "./App.svelte";
const app = mount(App, { target: document.getElementById("app")! });
export default app;
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import { vitePreprocess } from "@sveltejs/vite-plugin-svelte";
export default {
preprocess: vitePreprocess(),
};
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{
"extends": "../../tsconfig.base.json",
"compilerOptions": {
"noEmit": true,
"verbatimModuleSyntax": true,
"types": ["svelte", "vite/client"]
},
"include": ["src"]
}
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import { defineConfig } from "vite";
import { svelte } from "@sveltejs/vite-plugin-svelte";
export default defineConfig({
plugins: [svelte()],
});
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{
"compilerOptions": {
"target": "ES2022",
"module": "ESNext",
"moduleResolution": "bundler",
"strict": true,
"noUncheckedIndexedAccess": true,
"forceConsistentCasingInFileNames": true,
"skipLibCheck": true,
"esModuleInterop": true,
"declaration": true,
"sourceMap": true
}
}