The board's furniture and the reel's fists, painted as cels

The last of the inked look. Walls carry stone joints and highlights,
doors their grain, hinges, and a brass lock plate whose keyhole turns
to a cross when jammed; battle scars fracture and branch with the
damage; illusion walls drift as tapered wisps with breathing glints;
the wall of fire burns in flat three-tone flames on a stepped flicker;
warp mouths and destinations are painted curls. Through a wizard's
eyes the punch is a three-tone hand with an ink contour and a
hand-cut POW, the same on every platform where the emoji glyph was
not, and the incoming fist no longer reverses late in its travel. The
inked stand-ins for missing conjuration files match. Goldens
re-blessed: every board frame, and the web's third ring.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-15 12:42:02 -04:00
co-authored by Claude Fable 5.1
parent 8dfd0e0c29
commit 34b621b5cb
22 changed files with 305 additions and 189 deletions
+23 -37
View File
@@ -1,7 +1,7 @@
<script lang="ts">
// A standing WALL OF FIRE: board furniture, not a flourish — it burns for
// as long as the spell holds, so the animation is pure CSS on a handful
// of shapes (no turbulence filters; those are budgeted for one-shot fx).
// of flat cel shapes, with a short held-pose flicker.
import { holdToPeek } from "./peek";
let { x, y, kind, onpeek }: {
x: number; y: number; kind: "V" | "H";
@@ -10,7 +10,6 @@
} = $props();
const TIP = "a wall of fire — passing through burns for 4";
const { press, release } = holdToPeek(() => onpeek?.(TIP));
const uid = $props.id();
const CELL = 48;
const WALL = 7;
const cx = $derived(kind === "V" ? (x + 1) * CELL : x * CELL + CELL / 2);
@@ -34,69 +33,56 @@
<g transform={`translate(${cx} ${cy})`} class="fw">
<title>{TIP}</title>
<defs>
<linearGradient id={`fw-bar-${uid}`} x1="0" y1="1" x2="0" y2="0">
<stop offset="0" stop-color="#7c1a14" />
<stop offset="0.5" stop-color="#ef3b08" />
<stop offset="1" stop-color="#ffad22" />
</linearGradient>
<linearGradient id={`fw-tongue-${uid}`} x1="0" y1="1" x2="0" y2="0">
<stop offset="0" stop-color="#ef3b08" />
<stop offset="0.55" stop-color="#ff9d16" />
<stop offset="1" stop-color="#fff09a" />
</linearGradient>
</defs>
<!-- the burning bar itself, seated on the wall line -->
{#if kind === "V"}
<rect x={-WALL / 2} y={-CELL / 2 - 2} width={WALL} height={CELL + 4} rx="3"
fill={`url(#fw-bar-${uid})`} class="fw-bar"
fill="#bd3b1b" class="fw-bar"
role="img" onpointerdown={press} onpointerup={release} onpointerleave={release} />
{:else}
<rect x={-CELL / 2 - 2} y={-WALL / 2} width={CELL + 4} height={WALL} rx="3"
fill={`url(#fw-bar-${uid})`} class="fw-bar"
fill="#bd3b1b" class="fw-bar"
role="img" onpointerdown={press} onpointerup={release} onpointerleave={release} />
{/if}
<!-- tongues of flame, each licking on its own beat -->
<!-- Drawn flame poses share the original bases and hit area. -->
{#each TONGUES as f (f.t)}
<path
d={`M ${px(f.t) - 3.4} ${py(f.t) + 1}
C ${px(f.t) - 3.6} ${py(f.t) - f.h * 0.45}, ${px(f.t) - 1.4} ${py(f.t) - f.h * 0.7}, ${px(f.t)} ${py(f.t) - f.h}
C ${px(f.t) + 1.4} ${py(f.t) - f.h * 0.7}, ${px(f.t) + 3.6} ${py(f.t) - f.h * 0.45}, ${px(f.t) + 3.4} ${py(f.t) + 1} Z`}
fill={`url(#fw-tongue-${uid})`}
class="fw-tongue"
style={`transform-origin: ${px(f.t)}px ${py(f.t) + 1}px; animation-delay: ${f.d}s`}
/>
<g transform={`translate(${px(f.t)} ${py(f.t)})`} class="fw-art">
<g class="fw-tongue" style={`animation-delay: ${-f.d}s`}>
<path d={`M -3.5 1 Q -6 ${-f.h*.35} -1.7 ${-f.h*.61} Q 1 ${-f.h*.81} -.5 ${-f.h} Q 5 ${-f.h*.82} 2.5 ${-f.h*.47} Q 6 ${-f.h*.6} 5 ${-f.h*.75} Q 9 ${-f.h*.27} 3.4 1 Z`}
fill="#ef681e" stroke="#922e1a" stroke-width="0.65" stroke-linejoin="round" />
<path d={`M -1.8 1 Q -3 ${-f.h*.25} 1 ${-f.h*.58} Q .1 ${-f.h*.2} 3 ${-f.h*.34} Q 4 ${-f.h*.12} 1.8 1 Z`} fill="#ffd34e" />
<path d={`M -.5 1 Q -1 ${-f.h*.12} 1.2 ${-f.h*.28} L 1.4 1 Z`} fill="#fff09a" />
</g>
</g>
{/each}
<!-- embers drifting off the top -->
{#each EMBERS as em (em.t)}
<circle cx={px(em.t)} cy={py(em.t) - 6} r="1.4" class="fw-ember"
style={`animation-delay: ${em.d}s`} />
<path d={`M ${px(em.t)} ${py(em.t)-9} q -3 3 -.5 5 q 3 -1 .5 -5 Z`} class="fw-ember"
style={`animation-delay: ${-em.d}s`} />
{/each}
</g>
<style>
.fw-tongue, .fw-ember { pointer-events: none; }
.fw-art, .fw-ember { pointer-events: none; }
.fw-bar {
stroke: #7c1a14;
stroke-width: 1;
filter: drop-shadow(0 0 3px rgba(255, 140, 30, 0.7));
animation: fw-glow 1.3s ease-in-out infinite alternate;
animation: fw-coals 1.3s steps(2, end) infinite alternate;
}
.fw-tongue {
animation: fw-lick 0.9s ease-in-out infinite alternate;
transform-origin: 0px 1px;
animation: fw-lick 0.9s steps(3, end) infinite alternate;
}
.fw-ember {
fill: #ffd166;
opacity: 0;
animation: fw-rise 2.6s ease-out infinite;
}
@keyframes fw-glow {
from { filter: drop-shadow(0 0 2px rgba(255, 120, 20, 0.5)); }
to { filter: drop-shadow(0 0 6px rgba(255, 150, 40, 0.95)); }
@keyframes fw-coals {
from { fill: #bd3b1b; }
to { fill: #d64b1c; }
}
@keyframes fw-lick {
from { transform: scale(0.95, 0.72); opacity: 0.82; }
to { transform: scale(1.04, 1.12); opacity: 1; }
from { transform: scale(0.95, 0.82) rotate(-4deg); opacity: 1; }
to { transform: scale(1.04, 1.08) rotate(3deg); opacity: 1; }
}
@keyframes fw-rise {
0% { opacity: 0; transform: translateY(0); }