The board's furniture and the reel's fists, painted as cels
The last of the inked look. Walls carry stone joints and highlights, doors their grain, hinges, and a brass lock plate whose keyhole turns to a cross when jammed; battle scars fracture and branch with the damage; illusion walls drift as tapered wisps with breathing glints; the wall of fire burns in flat three-tone flames on a stepped flicker; warp mouths and destinations are painted curls. Through a wizard's eyes the punch is a three-tone hand with an ink contour and a hand-cut POW, the same on every platform where the emoji glyph was not, and the incoming fist no longer reverses late in its travel. The inked stand-ins for missing conjuration files match. Goldens re-blessed: every board frame, and the web's third ring. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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Claude Fable 5.1
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commit
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@@ -1,5 +1,6 @@
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<script lang="ts">
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import { attentionLabel, net, spellName } from "./net.svelte";
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import { FISTS } from "./fpv/paintedFx";
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import Board from "./Board.svelte";
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import LiveFirstPerson from "./LiveFirstPerson.svelte";
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import { colorIndexOf, PLAYER_COLORS, wizardColor } from "./colors";
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@@ -2103,7 +2104,14 @@
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{view.stack.sourceName.toUpperCase()} — {view.stack.params?.damage ?? 0} damage inbound unless you answer it
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</div>
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{:else if view.stack.defenderId === view.you}
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<div class="attack-fist">👊 a bare-knuckled punch</div>
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<div class="attack-fist">
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<svg viewBox="-55 -50 110 100" width="30" height="28" style="vertical-align: middle; margin-right: 4px" aria-hidden="true">
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{#each FISTS.in as cel}
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<path d={cel.d} fill={cel.fill ?? "none"} fill-rule="evenodd" stroke={cel.stroke ?? "#2b2218"} stroke-width={cel.width ?? 2.5} stroke-linejoin="round" stroke-linecap="round" />
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{/each}
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</svg>
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a bare-knuckled punch
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</div>
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{:else if view.stack.counters.length > 0}
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<div class="attack-card"><Card card={view.stack.counters[view.stack.counters.length - 1]!.card} /></div>
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{/if}
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