Illusion Wall is castable: it was missing from the edge-target list
The engine has always accepted it — edge target, line of sight to the edge, open corridor only — but the client's EDGE_CARDS list never included illusion-wall, so selecting it offered no clickable wall lines and the card was simply uncastable. The LOS dimming that appears alongside is correct and stays: placement requires sight of the wall line, so the lit squares show where the shimmering can go. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -85,7 +85,7 @@
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const selectedDef = $derived(selectedCard ? cardDef(selectedCard.cardId) : null);
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const selectedDef = $derived(selectedCard ? cardDef(selectedCard.cardId) : null);
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const EDGE_CARDS = new Set([
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const EDGE_CARDS = new Set([
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"create-wall", "destroy-wall", "wall-of-fire", "waterwall",
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"create-wall", "destroy-wall", "illusion-wall", "wall-of-fire", "waterwall",
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"pick-lock", "jam-lock", "remove-lock", "master-key", "dispel-creation",
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"pick-lock", "jam-lock", "remove-lock", "master-key", "dispel-creation",
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"warp-wand", "create-door", "stone-to-water",
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"warp-wand", "create-door", "stone-to-water",
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]);
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]);
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