Credibility pass: sweep the workshop floor

Scoped to everything since the last pass (695307d). The residue of
fast iteration, removed: a reduced-motion media query that had
swallowed a full copy of the .faq-seal rules; doc comments orphaned
from their functions by inserted methods; the FAQ scrape's seams
(section headings run into ruling bodies under the wrong topics, a
next-page heading shipped as a ruling, an amputated "h", and rulings
filed under alphabetically-nearest strangers — Large Rock/Dagger now
lives on those cards; Book of Spells and Torquemada describe no card
in this set and are gone); the write-only aisle flag left behind by
the reverted rev 7; a linter-silenced dead destructure; a duplicated
median lookup; dead casts; and the fallback path that ignored the
apprentice's one-card draw.

Tests now typecheck (tsconfig includes test/), which surfaced the
missing type imports and a drifted creature literal hiding under an
as-cast. Also: a no-op self-assignment, mid-file imports hoisted, a
dynamic-import habit made static, a hedge comment replaced with a
loud setup failure, the fallback-retries-itself dead rung removed
from both bot drivers, and the twin peek scrims merged.

Deliberately kept: the TIERS lookup guard (ledger JSON is untrusted),
the wand-cost stanzas (they differ on the power-attack trade — a
rules question, not a dedup), and rollDie's coexistence with rollD4
(migrating changes visible logs; future work).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 20:20:37 -04:00
co-authored by Claude Fable 5
parent 73150a89b5
commit 3308850bb6
18 changed files with 136 additions and 142 deletions
-2
View File
@@ -212,7 +212,6 @@ export function eligibleCellsFor(view: GameView, cardId: string): Set<string> |
const out = new Set<string>();
for (const k of cells) {
if (view.squareContents[k]) continue;
const [x, y] = k.split(",").map(Number) as [number, number];
if (view.board.homes.some((h) => key(h.x, h.y) === k)) continue;
if (view.players.some((p) => p.alive && key(p.position.x, p.position.y) === k)) continue;
if (view.treasures.some((t) => t.position && key(t.position.x, t.position.y) === k)) continue;
@@ -220,7 +219,6 @@ export function eligibleCellsFor(view: GameView, cardId: string): Set<string> |
if (view.dimWarps.some((w) => key(w.a.x, w.a.y) === k || key(w.b.x, w.b.y) === k)) continue;
if (!sighted.has(k)) continue;
out.add(k);
void x; void y;
}
return out;
}