Credibility pass: sweep the workshop floor

Scoped to everything since the last pass (695307d). The residue of
fast iteration, removed: a reduced-motion media query that had
swallowed a full copy of the .faq-seal rules; doc comments orphaned
from their functions by inserted methods; the FAQ scrape's seams
(section headings run into ruling bodies under the wrong topics, a
next-page heading shipped as a ruling, an amputated "h", and rulings
filed under alphabetically-nearest strangers — Large Rock/Dagger now
lives on those cards; Book of Spells and Torquemada describe no card
in this set and are gone); the write-only aisle flag left behind by
the reverted rev 7; a linter-silenced dead destructure; a duplicated
median lookup; dead casts; and the fallback path that ignored the
apprentice's one-card draw.

Tests now typecheck (tsconfig includes test/), which surfaced the
missing type imports and a drifted creature literal hiding under an
as-cast. Also: a no-op self-assignment, mid-file imports hoisted, a
dynamic-import habit made static, a hedge comment replaced with a
loud setup failure, the fallback-retries-itself dead rung removed
from both bot drivers, and the twin peek scrims merged.

Deliberately kept: the TIERS lookup guard (ledger JSON is untrusted),
the wand-cost stanzas (they differ on the power-attack trade — a
rules question, not a dedup), and rollDie's coexistence with rollD4
(migrating changes visible logs; future work).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 20:20:37 -04:00
co-authored by Claude Fable 5
parent 73150a89b5
commit 3308850bb6
18 changed files with 136 additions and 142 deletions
+5 -5
View File
@@ -68,7 +68,7 @@ export function setupBoard(playerCount: number, rng: RngState): SetupResult {
];
const board = assembleBoard(placements, {
warpPairs: [
[{ sector: 0, side: "W" }, { sector: 1, side: "N" }, "aisle"], // AUTO WARP corner
[{ sector: 0, side: "W" }, { sector: 1, side: "N" }], // AUTO WARP corner
[{ sector: 0, side: "N" }, { sector: 2, side: "S" }],
[{ sector: 1, side: "W" }, { sector: 2, side: "E" }],
[{ sector: 0, side: "E" }, { sector: 1, side: "S" }],
@@ -106,10 +106,10 @@ export function setupBoard(playerCount: number, rng: RngState): SetupResult {
warpPairs: [
[{ sector: 0, side: "N" }, { sector: 4, side: "S" }], // tip to tip
[{ sector: 1, side: "W" }, { sector: 3, side: "E" }],
[{ sector: 0, side: "W" }, { sector: 1, side: "N" }, "aisle"], // aisle-warp corners
[{ sector: 0, side: "E" }, { sector: 3, side: "N" }, "aisle"],
[{ sector: 4, side: "W" }, { sector: 1, side: "S" }, "aisle"],
[{ sector: 4, side: "E" }, { sector: 3, side: "S" }, "aisle"],
[{ sector: 0, side: "W" }, { sector: 1, side: "N" }], // aisle-warp corners
[{ sector: 0, side: "E" }, { sector: 3, side: "N" }],
[{ sector: 4, side: "W" }, { sector: 1, side: "S" }],
[{ sector: 4, side: "E" }, { sector: 3, side: "S" }],
],
});
return { board, rng: rngN };