The fireball sets the bar, and the rest of the catalog rises to it

Eric's fireball lands as the house style — layered construction,
gradient core, glow halo, a directional tail riding rotate="auto" —
with its defs scoped per instance via $props.id(), so simultaneous
fireballs cannot steal each other's gradients. The rest of the
catalog is rebuilt in its image: the waterbolt becomes its cold
sibling (spray tail, no turbulence — one heavy filter stack is
enough); lightning grows a glowing core and branching forks; the
burst blooms through a fire gradient with a shockwave and flying
embers; the splash throws a crown of droplets; the shield raises a
gradient dome with a rim strike; the pow star flashes white and
radiates speed dashes; claws leave tapered gashes; the absorbed card
spirals in along a pull ring; the soul is a proper little ghost with
eyes, swaying as it rises; fireworks ride colored trails; Chaos
catches card slips in its vortex; the pit opens a gradient hole that
swallows a faller; ooze splats and flings blobs; the thornbush sheds
leaves; slime closes over and pops bubbles; masonry dust goes soft
with falling grit. Whiff, tacks, portal, and the sector ghosts keep
their simpler forms on purpose — restraint is part of the style.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 10:16:01 -04:00
co-authored by Claude Fable 5
parent fe0318b99b
commit 308f1b6ff9
19 changed files with 688 additions and 167 deletions
+29 -6
View File
@@ -1,7 +1,9 @@
<script lang="ts">
import type { FxOf } from "../fx";
import { CELL, center } from "./geom";
let { fx }: { fx: FxOf<"dust-puff" | "edge-dust"> } = $props();
const uid = $props.id();
const c = $derived.by(() => {
if (fx.kind === "dust-puff") return center(fx.at);
const mid = center(fx.cell);
@@ -12,16 +14,37 @@
});
</script>
<circle cx={c.x - 6} cy={c.y} r="4" class="dust" />
<circle cx={c.x + 5} cy={c.y - 3} r="3" class="dust late" />
<circle cx={c.x} cy={c.y + 4} r="3.5" class="dust later" />
<defs>
<radialGradient id={`dust-soft-${uid}`}>
<stop offset="0" stop-color="#b5a88e" stop-opacity="0.85" />
<stop offset="1" stop-color="#8d8266" stop-opacity="0" />
</radialGradient>
</defs>
<circle cx={c.x - 6} cy={c.y} r="6" fill={`url(#dust-soft-${uid})`} class="dust" />
<circle cx={c.x + 5} cy={c.y - 3} r="5" fill={`url(#dust-soft-${uid})`} class="dust late" />
<circle cx={c.x} cy={c.y + 4} r="5.5" fill={`url(#dust-soft-${uid})`} class="dust later" />
<g class="grit">
<circle cx={c.x - 4} cy={c.y - 5} r="1" />
<circle cx={c.x + 6} cy={c.y + 2} r="1.2" />
<circle cx={c.x + 1} cy={c.y - 2} r="0.8" />
</g>
<style>
.dust { fill: rgba(160, 150, 130, 0.75); animation: drift 0.7s ease-out forwards; }
.dust {
transform-box: fill-box;
transform-origin: center;
animation: drift 0.75s ease-out forwards;
}
.dust.late { animation-delay: 0.09s; }
.dust.later { animation-delay: 0.17s; }
.grit circle { fill: #6e6450; animation: grit-fall 0.6s ease-in forwards; }
@keyframes drift {
0% { opacity: 0.8; transform: translateY(0) scale(1); }
100% { opacity: 0; transform: translateY(-10px) scale(1.8); }
0% { opacity: 0.9; transform: translateY(0) scale(1); }
100% { opacity: 0; transform: translateY(-12px) scale(2); }
}
@keyframes grit-fall {
0% { opacity: 0.9; transform: translateY(-3px); }
100% { opacity: 0; transform: translateY(7px); }
}
</style>