The fireball sets the bar, and the rest of the catalog rises to it

Eric's fireball lands as the house style — layered construction,
gradient core, glow halo, a directional tail riding rotate="auto" —
with its defs scoped per instance via $props.id(), so simultaneous
fireballs cannot steal each other's gradients. The rest of the
catalog is rebuilt in its image: the waterbolt becomes its cold
sibling (spray tail, no turbulence — one heavy filter stack is
enough); lightning grows a glowing core and branching forks; the
burst blooms through a fire gradient with a shockwave and flying
embers; the splash throws a crown of droplets; the shield raises a
gradient dome with a rim strike; the pow star flashes white and
radiates speed dashes; claws leave tapered gashes; the absorbed card
spirals in along a pull ring; the soul is a proper little ghost with
eyes, swaying as it rises; fireworks ride colored trails; Chaos
catches card slips in its vortex; the pit opens a gradient hole that
swallows a faller; ooze splats and flings blobs; the thornbush sheds
leaves; slime closes over and pops bubbles; masonry dust goes soft
with falling grit. Whiff, tacks, portal, and the sector ghosts keep
their simpler forms on purpose — restraint is part of the style.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-17 10:16:01 -04:00
co-authored by Claude Fable 5
parent fe0318b99b
commit 308f1b6ff9
19 changed files with 688 additions and 167 deletions
+48 -12
View File
@@ -1,33 +1,69 @@
<script lang="ts">
import type { FxOf } from "../fx";
import { center } from "./geom";
let { fx }: { fx: FxOf<"bolt"> } = $props();
/** A fresh jagged path every strike. */
const points = $derived.by(() => {
const uid = $props.id();
/** A fresh jagged path every strike, plus two forks off mid-joints. */
const geom = $derived.by(() => {
const a = center(fx.from), b = center(fx.to);
const segs = 6;
const pts: string[] = [`${a.x},${a.y}`];
const joints: { x: number; y: number }[] = [a];
for (let i = 1; i < segs; i++) {
const t = i / segs;
pts.push(`${(a.x + (b.x - a.x) * t + (Math.random() - 0.5) * 16).toFixed(1)},${(a.y + (b.y - a.y) * t + (Math.random() - 0.5) * 16).toFixed(1)}`);
joints.push({
x: a.x + (b.x - a.x) * t + (Math.random() - 0.5) * 16,
y: a.y + (b.y - a.y) * t + (Math.random() - 0.5) * 16,
});
}
pts.push(`${b.x},${b.y}`);
return pts.join(" ");
joints.push(b);
const points = joints.map((p) => `${p.x.toFixed(1)},${p.y.toFixed(1)}`).join(" ");
const fork = (j: { x: number; y: number }) => {
const dx = (Math.random() - 0.5) * 26, dy = (Math.random() - 0.5) * 26;
return `M ${j.x} ${j.y} l ${dx / 2} ${dy / 2} l ${dx / 2 + (Math.random() - 0.5) * 8} ${dy / 2}`;
};
return { points, forks: [fork(joints[2]!), fork(joints[4]!)] };
});
</script>
<polyline {points} class="bolt" />
<defs>
<filter id={`bolt-glow-${uid}`} x="-60%" y="-60%" width="220%" height="220%">
<feGaussianBlur stdDeviation="4" result="blur" />
<feMerge><feMergeNode in="blur" /><feMergeNode in="SourceGraphic" /></feMerge>
</filter>
</defs>
<g class="bolt" filter={`url(#bolt-glow-${uid})`}>
<polyline points={geom.points} class="wide" />
{#each geom.forks as d, i (i)}
<path {d} class="fork" />
{/each}
<polyline points={geom.points} class="core" />
</g>
<style>
.bolt {
.bolt .wide {
fill: none;
stroke: #ffe94d;
stroke-width: 3;
stroke-width: 5;
stroke-linejoin: round;
filter: drop-shadow(0 0 7px rgba(255, 233, 77, 0.95));
animation: flicker 0.5s steps(2, jump-none) forwards;
opacity: 0.55;
}
@keyframes flicker {
.bolt .fork {
fill: none;
stroke: #fff6b0;
stroke-width: 1.6;
stroke-linejoin: round;
}
.bolt .core {
fill: none;
stroke: #fffdf0;
stroke-width: 1.8;
stroke-linejoin: round;
}
.bolt { animation: bolt-flicker 0.5s steps(2, jump-none) forwards; }
@keyframes bolt-flicker {
0% { opacity: 0; } 15% { opacity: 1; } 40% { opacity: 0.3; }
60% { opacity: 1; } 100% { opacity: 0; }
}