Waves spend their force as they travel (rev 24); bots wield Destroy Wall
Rules rev 24: a waterwall wave that finds a victim dist cells from its source has only range-dist spaces of push left — a range-2 wave throws its adjacent victim two spaces but a victim at its far edge only one, and spent force never converts into crush damage. Applies to WATERWALL and both STONE TO WATER waves; older revisions keep the flat full-range wash so stored games replay unchanged. Automatons now use DESTROY WALL on the march: two BFS distance maps (from the bot, from its objectives) price every visible wall by the shortcut its removal opens; the bot blasts when it saves 4+ steps of walking — or when no road exists at all — never standing beside the blast unless trapped and healthy. The card also leaves the shed pile: discardValue 2 -> 6. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -136,7 +136,7 @@ class LocalGame {
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seed,
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sets: expansion ? ["basic", "expansion1"] : ["basic"],
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...(colors ? { colors } : {}),
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deckRev: 23,
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deckRev: 24,
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};
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const { state, events } = createGame(config);
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for (const e of events) {
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