Rev 9: REDIRECTION connects the exits you choose

Playtesting read the card right and the engine had it wrong. "Placing
the A tokens on one set of exits & the B tokens on the other" means
the two exits you mark BECOME a pair — and their former partners pair
with each other — not that the two exits trade destinations. Under
rev 9, click the exit and then the exit you want it to connect TO
(the hint now says so); already-connected exits are refused. Earlier
games keep the swap their logs were validated against. Test pins the
full four-way rewiring.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 16:40:35 -04:00
co-authored by Claude Fable 5
parent d9922da4df
commit 2c3e622ce5
5 changed files with 56 additions and 13 deletions
+19 -3
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@@ -2105,16 +2105,31 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
}, },
redirection: { redirection: {
kind: "neutral", kind: "neutral",
// "Swap two external sector exits" — their wraparound destinations trade. // "Signify their new directions by placing the A tokens on one set of
// exits & the B tokens on the other" — the two exits you choose become a
// pair (rules rev 9), and their former partners pair with each other.
// Earlier revisions swapped the two exits' destinations instead.
resolve: (state, events, caster, cmd) => { resolve: (state, events, caster, cmd) => {
const a = cmd.params?.cell; const a = cmd.params?.cell;
const bT = cmd.target; const bT = cmd.target;
if (!a || !bT || bT.kind !== "cell") return "pick the two exits to swap"; if (!a || !bT || bT.kind !== "cell") return "pick the two exits to connect";
const b = bT.cell; const b = bT.cell;
const wa = state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(a)); const wa = state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(a));
const wb = state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(b)); const wb = state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(b));
if (!wa || !wb || wa === wb) return "pick two different outer exits"; if (!wa || !wb || wa === wb) return "pick two different outer exits";
// Swap destinations and fix the reciprocal warps to match. if ((state.config.deckRev ?? 1) >= 9) {
if (cellKey(wa.to.cell) === cellKey(wb.from.cell)) return "those exits already connect";
const pa = state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(wa.to.cell));
const pb = state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(wb.to.cell));
// The chosen exits join (A tokens); their old partners join (B tokens).
wa.to = { cell: { ...wb.from.cell }, side: wb.from.side };
wb.to = { cell: { ...wa.from.cell }, side: wa.from.side };
if (pa && pb) {
pa.to = { cell: { ...pb.from.cell }, side: pb.from.side };
pb.to = { cell: { ...pa.from.cell }, side: pa.from.side };
}
} else {
// Legacy: swap destinations and fix the reciprocal warps to match.
const destA = { ...wa.to }; const destA = { ...wa.to };
const destB = { ...wb.to }; const destB = { ...wb.to };
wa.to = destB; wa.to = destB;
@@ -2123,6 +2138,7 @@ const CARD_EFFECTS: Record<string, AttackEffect | NeutralEffect | CounterEffect>
if (cellKey(w.from.cell) === cellKey(destA.cell)) w.to = { cell: { ...wb.from.cell }, side: wb.from.side }; if (cellKey(w.from.cell) === cellKey(destA.cell)) w.to = { cell: { ...wb.from.cell }, side: wb.from.side };
if (cellKey(w.from.cell) === cellKey(destB.cell)) w.to = { cell: { ...wa.from.cell }, side: wa.from.side }; if (cellKey(w.from.cell) === cellKey(destB.cell)) w.to = { cell: { ...wa.from.cell }, side: wa.from.side };
} }
}
events.push({ type: "exitsRedirected", caster: caster.id }); events.push({ type: "exitsRedirected", caster: caster.id });
return null; return null;
}, },
+25
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@@ -769,3 +769,28 @@ describe("rules revision 8", () => {
if (!r.ok) expect(r.error).toMatch(/warp shimmers/); if (!r.ok) expect(r.error).toMatch(/warp shimmers/);
}); });
}); });
describe("redirection (rules rev 9)", () => {
it("the two chosen exits connect; their old partners pair with each other", () => {
let { state } = createGame({ playerIds: ["alice", "bob"], seed: 42, sets: ["basic"], deckRev: 9 });
state = toRound2(state);
const me = activePlayer(state);
// Pick two exits that are NOT already partners.
const warps = state.board.warps;
const wa = warps[0]!;
const wb = warps.find((w) => cellKey(w.from.cell) !== cellKey(wa.from.cell) &&
cellKey(w.from.cell) !== cellKey(wa.to.cell))!;
const paCell = { ...wa.to.cell };
const pbCell = { ...wb.to.cell };
const rd = giveCard(state, me.id, "redirection", "RD", 0);
state = must(state, me.id, {
type: "cast", instanceId: rd.instanceId,
target: { kind: "cell", cell: wb.from.cell }, params: { cell: wa.from.cell },
});
const after = (from: Cell) => state.board.warps.find((w) => cellKey(w.from.cell) === cellKey(from))!;
expect(cellKey(after(wa.from.cell).to.cell)).toBe(cellKey(wb.from.cell));
expect(cellKey(after(wb.from.cell).to.cell)).toBe(cellKey(wa.from.cell));
expect(cellKey(after(paCell).to.cell)).toBe(cellKey(pbCell));
expect(cellKey(after(pbCell).to.cell)).toBe(cellKey(paCell));
});
});
+1 -1
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@@ -46,7 +46,7 @@ export interface Room {
const rooms = new Map<string, Room>(); const rooms = new Map<string, Room>();
/** Rules revision new games are dealt under (stored games keep their own). */ /** Rules revision new games are dealt under (stored games keep their own). */
const RULES_REV = 8; const RULES_REV = 9;
const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789"; const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
+3 -1
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@@ -1282,7 +1282,9 @@
{#if selectedCard?.cardId === "boobytrap"} {#if selectedCard?.cardId === "boobytrap"}
<span> place 4 tokens ({trapCells.length}/4; the first is real)</span> <span> place 4 tokens ({trapCells.length}/4; the first is real)</span>
{/if} {/if}
{#if selectedCard && TWO_CELL_CARDS.has(selectedCard.cardId)} {#if selectedCard?.cardId === "redirection"}
<span>{tradeFrom ? "— now the exit it should connect TO" : "— click the first exit"}</span>
{:else if selectedCard && TWO_CELL_CARDS.has(selectedCard.cardId)}
<span>{tradeFrom ? "— now the second square" : "— click the first square"}</span> <span>{tradeFrom ? "— now the second square" : "— click the first square"}</span>
{/if} {/if}
{#if selectedCard?.cardId === "rotate-sector"} {#if selectedCard?.cardId === "rotate-sector"}
+1 -1
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@@ -132,7 +132,7 @@ class LocalGame {
seed, seed,
sets: expansion ? ["basic", "expansion1"] : ["basic"], sets: expansion ? ["basic", "expansion1"] : ["basic"],
...(colors ? { colors } : {}), ...(colors ? { colors } : {}),
deckRev: 8, deckRev: 9,
}; };
const { state, events } = createGame(config); const { state, events } = createGame(config);
this.config = config; this.config = config;