Deploy to a DigitalOcean droplet: wizwar is on the internet

Production shape: one Node process serves the built client and the
websocket on a single port (SPA fallback, same-origin wss in the
client), with Caddy terminating auto-TLS in front. The droplet
(nyc3, $6/mo) runs it under systemd as an unprivileged user with room
files on the persistent disk at /var/lib/wizwar/rooms — deploys and
reboots cannot eat a game. deploy/ carries the one-time droplet setup
script, the systemd unit, the Caddyfile, an everyday deploy script
(build locally, rsync, install, restart), and a README. Live at
https://wizwar.104.236.96.198.sslip.io via sslip.io, so TLS needed no
DNS setup at all. Verified over the real internet: room created,
second player joined, expansion game started, hands dealt, room file
persisted. Fixed en route: rsync's unanchored "data" exclude was
stripping the engine's card database, and tsx must ship (it is the
runtime).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 00:54:15 -04:00
co-authored by Claude Fable 5
parent 002dbd2547
commit 23bdd009a0
7 changed files with 145 additions and 3 deletions
+5 -1
View File
@@ -3,7 +3,11 @@
import type { Command, GameEvent, GameView } from "@wizwar/engine";
import { cardDef } from "@wizwar/engine";
const SERVER_URL = import.meta.env.VITE_WIZWAR_SERVER ?? "ws://localhost:8787";
const SERVER_URL =
import.meta.env.VITE_WIZWAR_SERVER ??
(location.hostname === "localhost"
? "ws://localhost:8787"
: `${location.protocol === "https:" ? "wss" : "ws"}://${location.host}/ws`);
export function humanize(e: GameEvent): string | null {
switch (e.type) {