Deploy to a DigitalOcean droplet: wizwar is on the internet
Production shape: one Node process serves the built client and the websocket on a single port (SPA fallback, same-origin wss in the client), with Caddy terminating auto-TLS in front. The droplet (nyc3, $6/mo) runs it under systemd as an unprivileged user with room files on the persistent disk at /var/lib/wizwar/rooms — deploys and reboots cannot eat a game. deploy/ carries the one-time droplet setup script, the systemd unit, the Caddyfile, an everyday deploy script (build locally, rsync, install, restart), and a README. Live at https://wizwar.104.236.96.198.sslip.io via sslip.io, so TLS needed no DNS setup at all. Verified over the real internet: room created, second player joined, expansion game started, hands dealt, room file persisted. Fixed en route: rsync's unanchored "data" exclude was stripping the engine's card database, and tsx must ship (it is the runtime). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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002dbd2547
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@@ -3,7 +3,11 @@
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import type { Command, GameEvent, GameView } from "@wizwar/engine";
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import { cardDef } from "@wizwar/engine";
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const SERVER_URL = import.meta.env.VITE_WIZWAR_SERVER ?? "ws://localhost:8787";
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const SERVER_URL =
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import.meta.env.VITE_WIZWAR_SERVER ??
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(location.hostname === "localhost"
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? "ws://localhost:8787"
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: `${location.protocol === "https:" ? "wss" : "ws"}://${location.host}/ws`);
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export function humanize(e: GameEvent): string | null {
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switch (e.type) {
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