Deploy to a DigitalOcean droplet: wizwar is on the internet

Production shape: one Node process serves the built client and the
websocket on a single port (SPA fallback, same-origin wss in the
client), with Caddy terminating auto-TLS in front. The droplet
(nyc3, $6/mo) runs it under systemd as an unprivileged user with room
files on the persistent disk at /var/lib/wizwar/rooms — deploys and
reboots cannot eat a game. deploy/ carries the one-time droplet setup
script, the systemd unit, the Caddyfile, an everyday deploy script
(build locally, rsync, install, restart), and a README. Live at
https://wizwar.104.236.96.198.sslip.io via sslip.io, so TLS needed no
DNS setup at all. Verified over the real internet: room created,
second player joined, expansion game started, hands dealt, room file
persisted. Fixed en route: rsync's unanchored "data" exclude was
stripping the engine's card database, and tsx must ship (it is the
runtime).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 00:54:15 -04:00
co-authored by Claude Fable 5
parent 002dbd2547
commit 23bdd009a0
7 changed files with 145 additions and 3 deletions
+31 -2
View File
@@ -11,6 +11,9 @@
// {type:"state", view} redacted full view (after every change)
// {type:"error", message}
import { createServer } from "node:http";
import { readFileSync, existsSync } from "node:fs";
import { extname, join, normalize } from "node:path";
import { WebSocketServer, WebSocket } from "ws";
import type { Command, PlayerId } from "@wizwar/engine";
import {
@@ -30,7 +33,33 @@ import {
const port = Number(process.env.PORT ?? 8787);
loadPersistedRooms();
const wss = new WebSocketServer({ port });
// One process serves both the built client and the websocket, so production
// needs only a TLS proxy in front (or nothing, on a LAN).
const STATIC_DIR = process.env.WIZWAR_STATIC_DIR ?? join(process.cwd(), "..", "web", "dist");
const MIME: Record<string, string> = {
".html": "text/html", ".js": "text/javascript", ".css": "text/css",
".png": "image/png", ".svg": "image/svg+xml", ".ico": "image/x-icon",
".woff2": "font/woff2", ".json": "application/json",
};
const httpServer = createServer((req, res) => {
try {
const url = (req.url ?? "/").split("?")[0]!;
let file = normalize(join(STATIC_DIR, url === "/" ? "index.html" : url));
if (!file.startsWith(normalize(STATIC_DIR))) {
res.writeHead(403).end();
return;
}
if (!existsSync(file)) file = join(STATIC_DIR, "index.html"); // SPA fallback
const body = readFileSync(file);
res.writeHead(200, { "content-type": MIME[extname(file)] ?? "application/octet-stream" });
res.end(body);
} catch {
res.writeHead(500).end();
}
});
const wss = new WebSocketServer({ server: httpServer, path: undefined });
httpServer.listen(port);
interface Session {
socket: WebSocket;
@@ -182,4 +211,4 @@ wss.on("connection", (socket) => {
});
});
console.log(`wizwar server listening on ws://localhost:${port}`);
console.log(`wizwar serving client + websocket on port ${port}`);
+5 -1
View File
@@ -3,7 +3,11 @@
import type { Command, GameEvent, GameView } from "@wizwar/engine";
import { cardDef } from "@wizwar/engine";
const SERVER_URL = import.meta.env.VITE_WIZWAR_SERVER ?? "ws://localhost:8787";
const SERVER_URL =
import.meta.env.VITE_WIZWAR_SERVER ??
(location.hostname === "localhost"
? "ws://localhost:8787"
: `${location.protocol === "https:" ? "wss" : "ws"}://${location.host}/ws`);
export function humanize(e: GameEvent): string | null {
switch (e.type) {