Deploy to a DigitalOcean droplet: wizwar is on the internet
Production shape: one Node process serves the built client and the websocket on a single port (SPA fallback, same-origin wss in the client), with Caddy terminating auto-TLS in front. The droplet (nyc3, $6/mo) runs it under systemd as an unprivileged user with room files on the persistent disk at /var/lib/wizwar/rooms — deploys and reboots cannot eat a game. deploy/ carries the one-time droplet setup script, the systemd unit, the Caddyfile, an everyday deploy script (build locally, rsync, install, restart), and a README. Live at https://wizwar.104.236.96.198.sslip.io via sslip.io, so TLS needed no DNS setup at all. Verified over the real internet: room created, second player joined, expansion game started, hands dealt, room file persisted. Fixed en route: rsync's unanchored "data" exclude was stripping the engine's card database, and tsx must ship (it is the runtime). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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[Unit]
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Description=Wiz-War game server
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After=network.target
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[Service]
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Type=simple
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User=wizwar
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WorkingDirectory=/opt/wizwar/packages/server
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Environment=PORT=8787
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Environment=WIZWAR_DATA_DIR=/var/lib/wizwar/rooms
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Environment=WIZWAR_STATIC_DIR=/opt/wizwar/packages/web/dist
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ExecStart=/usr/bin/npx tsx src/index.ts
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Restart=always
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RestartSec=3
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[Install]
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WantedBy=multi-user.target
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