Final wave: complete the 6th edition basic set (69/69 cards)
The hard six: AROUND THE CORNER attaches to any LOS attack and bends the sight line through one intermediate cell. BLIND victims lurch in die-rolled directions (bumping a wall costs the movement point, per the card) and their attacks fly wherever the die says — hitting whoever stands that way, or dissipating. UGLY drives every opponent in sight fleeing along shortest paths (breadth-first, die-broken ties) until they cannot see the caster. ILLUSION WALL is per-player reality: each opponent rolls 50/50 the first time it matters and the wall is real for believers forever — believers' views render it as a wall, the caster and those who saw through it get a ghostly dashed line, and Dispel Creation banishes it. ROTATE SECTOR turns a sector 90 degrees with every wall, door, wizard, treasure, object, firewall and alteration turning in place (the home star, being the exact center, never moves); RELOCATE SECTOR slides a sector anywhere that keeps all sectors adjacent, reassembling the map and recomputing wraparounds. Client: modifier attachment (Amplify/Add/Extend/Around The Corner), two-stage relocate, rotation direction toggle, dashed known-illusions. Every card in the 6th edition basic deck is now implemented. 81 tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
4ab44cc535
commit
1924114b6d
@@ -144,6 +144,18 @@
|
||||
{/if}
|
||||
{/each}
|
||||
|
||||
<!-- illusions YOU know are fake: ghostly dashed lines -->
|
||||
{#each view.knownIllusionEdges as key (key)}
|
||||
{@const kind = key.split(":")[0]}
|
||||
{@const ix = Number(key.split(":")[1]?.split(",")[0])}
|
||||
{@const iy = Number(key.split(":")[1]?.split(",")[1])}
|
||||
{#if kind === "V"}
|
||||
<line x1={(ix + 1) * CELL} y1={iy * CELL} x2={(ix + 1) * CELL} y2={(iy + 1) * CELL} class="illusion" />
|
||||
{:else}
|
||||
<line x1={ix * CELL} y1={(iy + 1) * CELL} x2={(ix + 1) * CELL} y2={(iy + 1) * CELL} class="illusion" />
|
||||
{/if}
|
||||
{/each}
|
||||
|
||||
<!-- warp openings -->
|
||||
{#each view.board.warps as w, i (i)}
|
||||
<text
|
||||
@@ -208,6 +220,7 @@
|
||||
.stone { fill: #6a6458; stroke: #3a362e; stroke-width: 2; }
|
||||
.bush { fill: #2e7d32; stroke: #1b4d1e; stroke-width: 2; }
|
||||
.ground-object { fill: #a6812e; stroke: #4a3a10; stroke-width: 1; }
|
||||
.illusion { stroke: #7a6f9a; stroke-width: 4; stroke-dasharray: 6 5; opacity: 0.7; }
|
||||
.home { font-size: 26px; text-anchor: middle; dominant-baseline: middle; opacity: 0.85; }
|
||||
.treasure { stroke: #111; stroke-width: 1.2; }
|
||||
.warp { font-size: 13px; text-anchor: middle; fill: #6a5f4b; font-weight: bold; }
|
||||
|
||||
Reference in New Issue
Block a user