Possession: ride your creature's eyes; the cockpit stops flinching

The pane learns the menagerie. On your turn, a "ride" button appears
for each creature you command with moves or claws unspent; mounting
seats the camera in its skull facing its longest corridor, hides its
own hide from its eyes, and hands it the helm — chevrons and arrows
stride IT, an adjacent floor click steps it, and clicking an enemy
sharing its square lands its blow. A banner shows the mount's
remaining legs; one tap (or the turn passing, or the mount dying)
returns you to your own eyes, where the director reseats you fresh.

Two cockpit-dignity fixes from live play ride along: a cutaway to
your own body now plays only for things done TO you — dropping a
dagger no longer flings your eyes out of your skull — and a standing
camera is never "rescued" off a wall you deliberately faced; the
deepest-corridor default applies only to fresh cuts.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-27 14:56:29 -04:00
co-authored by Claude Fable 5
parent 5f91e30eb4
commit 1595118410
3 changed files with 127 additions and 13 deletions
+1
View File
@@ -403,6 +403,7 @@ export function billboards(
});
}
for (const c of view.creatures) {
if (c.id === povId) continue; // possessed: you do not see your own hide
const o = posOverride?.[c.id];
out.push({
x: o?.x ?? c.position.x + 0.5, y: o?.y ?? c.position.y + 0.5,