Possession: ride your creature's eyes; the cockpit stops flinching
The pane learns the menagerie. On your turn, a "ride" button appears for each creature you command with moves or claws unspent; mounting seats the camera in its skull facing its longest corridor, hides its own hide from its eyes, and hands it the helm — chevrons and arrows stride IT, an adjacent floor click steps it, and clicking an enemy sharing its square lands its blow. A banner shows the mount's remaining legs; one tap (or the turn passing, or the mount dying) returns you to your own eyes, where the director reseats you fresh. Two cockpit-dignity fixes from live play ride along: a cutaway to your own body now plays only for things done TO you — dropping a dagger no longer flings your eyes out of your skull — and a standing camera is never "rescued" off a wall you deliberately faced; the deepest-corridor default applies only to fresh cuts. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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Claude Fable 5
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@@ -403,6 +403,7 @@ export function billboards(
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});
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}
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for (const c of view.creatures) {
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if (c.id === povId) continue; // possessed: you do not see your own hide
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const o = posOverride?.[c.id];
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out.push({
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x: o?.x ?? c.position.x + 0.5, y: o?.y ?? c.position.y + 0.5,
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