The host may let the Peanut Gallery talk

A gallery line wears the eye and a name that no wizard at the table
holds; the host opens or hushes it from the lobby or the mast, on the
ledger, and the gallery is reined per address.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
This commit is contained in:
Eric Wagoner
2026-09-23 09:47:26 -04:00
co-authored by Claude Fable 5.1
parent f68b3cef06
commit 13a6fc2603
5 changed files with 128 additions and 12 deletions
+27 -3
View File
@@ -8,7 +8,8 @@
// {type:"makeTransfer"} mint a seat-transfer phrase
// {type:"claimTransfer", code} claim a seat on a new device
// {type:"catchUp", sinceSeq} replay of moves missed while away
// {type:"chat", text} table talk to the room
// {type:"chat", text, name?} table talk to the room (name: from the gallery)
// {type:"galleryTalk", on} host lets the Peanut Gallery talk, or not
// {type:"feedback", happened, expected} a surprise report, pinned to room+seq
// {type:"myFeedback", seats} your reports + the wizards' replies
// {type:"rollDie"} the tabletop D4, published as talk
@@ -58,6 +59,9 @@ import {
runningRooms,
addAutomaton,
addChat,
addGalleryChat,
setGalleryTalk,
GALLERY_MARK,
driveOneAutomaton,
makeTransferCode,
redactFor,
@@ -151,6 +155,8 @@ const challengesPerAddress = new SlidingLimit(3, 60 * 60 * 1000);
const KEEPER_ZONE = process.env.WIZWAR_KEEPER_TZ ?? "America/New_York";
const PUBLIC_URL = (process.env.WIZWAR_PUBLIC_URL ?? "https://wizwar.kestrelsnest.social").replace(/\/$/, "");
const reportsPerAddress = new SlidingLimit(6, 60 * 60 * 1000);
/** The gallery talks under a tighter rein than the table: no seat, no token, one address. */
const galleryPerAddress = new SlidingLimit(30, 10 * 60 * 1000);
const MAX_COMMAND_BYTES = 16384; // serialized game command
const MAX_MYGAMES_SEATS = 50; // seats checked per myGames request
const CATCHUP_COOLDOWN_MS = 3000; // full-game replays are CPU-heavy
@@ -159,7 +165,8 @@ const NAME_MAX = 24;
/** Player/room names: printable, trimmed, bounded. */
function cleanName(raw: unknown): string {
return String(raw ?? "").replace(/[\u0000-\u001f\u007f]/g, "").trim().slice(0, NAME_MAX);
// The gallery's mark is not a name anyone may take.
return String(raw ?? "").replace(/[\u0000-\u001f\u007f]/g, "").replaceAll(GALLERY_MARK, "").trim().slice(0, NAME_MAX);
}
const port = Number(process.env.PORT ?? 8787);
@@ -597,6 +604,7 @@ function roomInfo(room: Room) {
challenge: room.challenge ?? null,
keeper: KEEPER,
keeperZone: KEEPER_ZONE,
galleryTalk: room.galleryTalk,
colors: Object.fromEntries(room.colorChoices),
bots: Object.fromEntries(
// A mystery machine keeps its mood only while the game lives: once it
@@ -972,12 +980,28 @@ wss.on("connection", (socket, req) => {
}
case "chat": {
const room = session.roomId ? getRoom(session.roomId) : undefined;
if (!room || !session.playerId) return send(socket, { type: "error", message: "not in a room" });
if (!room) return send(socket, { type: "error", message: "not in a room" });
if (session.spectator) {
if (!galleryPerAddress.allow(session.address)) return send(socket, { type: "error", message: "the gallery has said plenty for now" });
const said = addGalleryChat(room, cleanName(msg.name), String(msg.text ?? ""));
if ("error" in said) return send(socket, { type: "error", message: said.error });
broadcast(room, () => ({ type: "chat", player: said.player, text: said.text, at: said.at }));
break;
}
if (!session.playerId) return send(socket, { type: "error", message: "not in a room" });
const result = addChat(room, session.playerId, String(msg.text ?? ""));
if ("error" in result) return send(socket, { type: "error", message: result.error });
broadcast(room, () => ({ type: "chat", player: session.playerId, text: result.text, at: result.at }));
break;
}
case "galleryTalk": {
const room = session.roomId ? getRoom(session.roomId) : undefined;
if (!room || !session.playerId) return send(socket, { type: "error", message: "not in a room" });
const set = setGalleryTalk(room, session.playerId, msg.on === true);
if ("error" in set) return send(socket, { type: "error", message: set.error });
broadcastRoomState(room);
break;
}
case "makeTransfer": {
const room = session.roomId ? getRoom(session.roomId) : undefined;
if (!room || !session.playerId) return send(socket, { type: "error", message: "not in a room" });