Reports are threads, and every turn of one rings the desk's bell
A player answers the desk under its reply from their lobby, proven by the seat the report was filed from; the lobby shows the exchange in order and says whose word is pending. A new report, a player's answer, and a desk reply each raise a Sentry issue on the keeper's phone — the first two from the server, the last from the reply script itself, straight to Sentry from the droplet. The Desktop digest lists the answers, and the desk's rule reads a report as reopened when the last word is the player's. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
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co-authored by
Claude Fable 5.1
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ffbca5bfb9
commit
11e9f950c6
@@ -300,7 +300,11 @@ export interface FeedbackReportView {
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round: number | null;
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happened: string;
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expected: string;
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player?: string;
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reply?: { at: string; text: string; status: string };
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/** The exchange in order: the desk's replies and the player's answers. */
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thread?: { at: string; text: string; from: "desk" | "player"; status?: string }[];
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image?: string;
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}
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export interface GameSummary {
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roomId: string;
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@@ -798,6 +802,13 @@ class Net {
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if (this.seats.length > 0) this.send({ type: "myFeedback", seats: $state.snapshot(this.seats) });
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}
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/** A word back to the desk under one of your reports, proven by the seat it was filed from. */
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answerReport(report: { id: string; roomId: string; player?: string }, text: string): boolean {
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const seat = this.seats.find((s) => s.roomId === report.roomId && (!report.player || s.name === report.player));
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if (!seat) { this.flash("That seat is no longer in this browser, so the desk cannot be sure it is you"); return false; }
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return this.send({ type: "feedbackAnswer", reportId: report.id, text, seat: $state.snapshot(seat) });
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}
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requestTransferCode(): void {
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this.send({ type: "makeTransfer" });
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}
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