IDIOT trusts the feet and yields to a jailbreak drop (rules rev 37)

The per-step steering recalculated greedily, ping-ponging between routes
that tie at a corner and able to wall the victim off from the cure; rev 37
retires it — the march is the player's to honor, and the automatons steer
themselves. DROP OBJECT that shakes the victim's OWN treasure out of a
thief's arms is now an aid, not an attack: while carried, that treasure
cannot even be stood upon, so the curse could be unsatisfiable. Older
ledgers replay steered and strict.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 11:11:25 -04:00
co-authored by Claude Fable 5
parent 6adcbe23b5
commit 118bfd236b
6 changed files with 185 additions and 15 deletions
+14 -5
View File
@@ -1808,11 +1808,20 @@
{/if}
{#if isYourTurn && view.sustained.some((e) => e.cardId === "idiot" && e.targetId === view.you)}
<div class="slip urgent">
🥴 "What am I doing here…?" — IDIOT drives you to the nearest of
your own treasures. Spend your movement marching (the maze will
steer your steps); you may cast only counteractions and spells
that speed the trip. It lifts when you stand on your treasure.
(The marching is yours to honor.)
{#if view.deckRev >= 37}
🥴 "What am I doing here…?" — IDIOT drives you to the nearest
of your own treasures. Spend your movement marching toward it;
you may cast only counteractions, spells that speed the trip,
and Drop Object to shake your own treasure from a thief's
arms. It lifts when you stand on your treasure. (The marching
is yours to honor.)
{:else}
🥴 "What am I doing here…?" IDIOT drives you to the nearest
of your own treasures. Spend your movement marching (the maze
will steer your steps); you may cast only counteractions and
spells that speed the trip. It lifts when you stand on your
treasure.
{/if}
</div>
{/if}
{#if actionsSpent}