IDIOT trusts the feet and yields to a jailbreak drop (rules rev 37)
The per-step steering recalculated greedily, ping-ponging between routes that tie at a corner and able to wall the victim off from the cure; rev 37 retires it — the march is the player's to honor, and the automatons steer themselves. DROP OBJECT that shakes the victim's OWN treasure out of a thief's arms is now an aid, not an attack: while carried, that treasure cannot even be stood upon, so the curse could be unsatisfiable. Older ledgers replay steered and strict. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -1808,11 +1808,20 @@
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{/if}
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{#if isYourTurn && view.sustained.some((e) => e.cardId === "idiot" && e.targetId === view.you)}
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<div class="slip urgent">
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🥴 "What am I doing here…?" — IDIOT drives you to the nearest of
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your own treasures. Spend your movement marching (the maze will
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steer your steps); you may cast only counteractions and spells
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that speed the trip. It lifts when you stand on your treasure.
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(The marching is yours to honor.)
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{#if view.deckRev >= 37}
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🥴 "What am I doing here…?" — IDIOT drives you to the nearest
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of your own treasures. Spend your movement marching toward it;
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you may cast only counteractions, spells that speed the trip,
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and Drop Object to shake your own treasure from a thief's
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arms. It lifts when you stand on your treasure. (The marching
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is yours to honor.)
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{:else}
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🥴 "What am I doing here…?" — IDIOT drives you to the nearest
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of your own treasures. Spend your movement marching (the maze
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will steer your steps); you may cast only counteractions and
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spells that speed the trip. It lifts when you stand on your
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treasure.
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{/if}
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</div>
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{/if}
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{#if actionsSpent}
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