Press-and-hold peeks a segment — the tooltip, for hands without a mouse

The same 450ms hold that peeks a square now works on walls, doors, and
fire walls: the segment's full description (state, lock, hitpoints, the
fire's burn warning) rises in the peek scrim. Shimmering illusions keep
their richer tap modal.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-18 10:40:55 -04:00
co-authored by Claude Fable 5
parent 497c2245a3
commit 0f91d30a3e
4 changed files with 50 additions and 9 deletions
+19 -3
View File
@@ -2,7 +2,21 @@
// A standing WALL OF FIRE: board furniture, not a flourish — it burns for
// as long as the spell holds, so the animation is pure CSS on a handful
// of shapes (no turbulence filters; those are budgeted for one-shot fx).
let { x, y, kind }: { x: number; y: number; kind: "V" | "H" } = $props();
let { x, y, kind, onpeek }: {
x: number; y: number; kind: "V" | "H";
/** Press-and-hold (touch has no hover): report what this fire is. */
onpeek?: (tip: string) => void;
} = $props();
const TIP = "a wall of fire — passing through burns for 4";
let peekTimer: ReturnType<typeof setTimeout> | null = null;
function press() {
if (!onpeek) return;
peekTimer = setTimeout(() => onpeek?.(TIP), 450);
}
function release() {
if (peekTimer) clearTimeout(peekTimer);
peekTimer = null;
}
const uid = $props.id();
const CELL = 48;
const WALL = 7;
@@ -42,10 +56,12 @@
<!-- the burning bar itself, seated on the wall line -->
{#if kind === "V"}
<rect x={-WALL / 2} y={-CELL / 2 - 2} width={WALL} height={CELL + 4} rx="3"
fill={`url(#fw-bar-${uid})`} class="fw-bar" />
fill={`url(#fw-bar-${uid})`} class="fw-bar"
role="img" onpointerdown={press} onpointerup={release} onpointerleave={release} />
{:else}
<rect x={-CELL / 2 - 2} y={-WALL / 2} width={CELL + 4} height={WALL} rx="3"
fill={`url(#fw-bar-${uid})`} class="fw-bar" />
fill={`url(#fw-bar-${uid})`} class="fw-bar"
role="img" onpointerdown={press} onpointerup={release} onpointerleave={release} />
{/if}
<!-- tongues of flame, each licking on its own beat -->
{#each TONGUES as f (f.t)}